Torque3D Documentation / _generateds / gfxPrimitiveBuffer.cpp

gfxPrimitiveBuffer.cpp

Engine/source/gfx/gfxPrimitiveBuffer.cpp

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "core/strings/stringFunctions.h"
25#include "console/console.h"
26
27#include "gfx/gfxDevice.h"
28#include "gfx/gfxPrimitiveBuffer.h"
29
30//-----------------------------------------------------------------------------
31#ifdef TORQUE_DEBUG
32GFXPrimitiveBuffer *GFXPrimitiveBuffer::smHead = NULL;
33U32 GFXPrimitiveBuffer::smActivePBCount = 0;
34
35void GFXPrimitiveBuffer::dumpActivePBs()
36{
37   if(!smActivePBCount)
38   {
39      Con::printf("GFXPrimitiveBuffer::dumpActivePBs - no currently active PBs to dump. You are A-OK!");
40      return;
41   }
42
43   Con::printf("GFXPrimitiveBuffer Usage Report - %d active PBs", smActivePBCount);
44   Con::printf("---------------------------------------------------------------");
45   Con::printf(" Addr  #idx #prims Profiler Path     RefCount");
46   for(GFXPrimitiveBuffer *walk = smHead; walk; walk=walk->mDebugNext)
47   {
48#if defined(TORQUE_ENABLE_PROFILER)
49      Con::printf(" %x  %6d %6d %s %d", walk, walk->mIndexCount, walk->mPrimitiveCount, walk->mDebugCreationPath.c_str(), walk->getRefCount());
50#else      
51      Con::printf(" %x  %6d %6d %s %d", walk, walk->mIndexCount, walk->mPrimitiveCount, "", walk->getRefCount());
52#endif      
53   }
54   Con::printf("----- dump complete -------------------------------------------");
55   AssertFatal(false, "There is a primitive buffer leak, check the log for more details.");
56}
57
58#endif
59
60/// The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer
61const String GFXPrimitiveBuffer::describeSelf() const
62{
63#if defined(TORQUE_DEBUG) && defined(TORQUE_ENABLE_PROFILER)  
64   return String::ToString("indexCount: %6d primCount: %6d refCount: %d path: %s", 
65      mIndexCount, mPrimitiveCount, getRefCount(), mDebugCreationPath.c_str());
66#else      
67   return String::ToString("indexCount: %6d primCount: %6d refCount: %d path: %s", 
68      mIndexCount, mPrimitiveCount, getRefCount(), "");
69#endif   
70}
71
72//-----------------------------------------------------------------------------
73// Set
74//-----------------------------------------------------------------------------
75void GFXPrimitiveBufferHandle::set(GFXDevice *theDevice, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType, String desc)
76{
77   StrongRefPtr<GFXPrimitiveBuffer>::operator=( theDevice->allocPrimitiveBuffer(indexCount, primitiveCount, bufferType) );
78
79#ifdef TORQUE_DEBUG
80   if( desc.isNotEmpty() )
81      getPointer()->mDebugCreationPath = desc;
82#endif
83}
84
85//-----------------------------------------------------------------------------
86// immutable
87//-----------------------------------------------------------------------------
88void GFXPrimitiveBufferHandle::immutable(GFXDevice *theDevice, U32 indexCount, U32 primitiveCount, void* data, String desc)
89{
90   StrongRefPtr<GFXPrimitiveBuffer>::operator=( theDevice->allocPrimitiveBuffer(indexCount, primitiveCount, GFXBufferTypeImmutable, data) );
91
92#ifdef TORQUE_DEBUG
93   if( desc.isNotEmpty() )
94      getPointer()->mDebugCreationPath = desc;
95#endif
96}
97