gfxGLVertexBuffer.h
Engine/source/gfx/gl/gfxGLVertexBuffer.h
Classes:
class
This is a vertex buffer which uses GL_ARB_vertex_buffer_object.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFXGLVERTEXBUFFER_H_ 25#define _GFXGLVERTEXBUFFER_H_ 26 27#ifndef _GFXVERTEXBUFFER_H_ 28#include "gfx/gfxVertexBuffer.h" 29#endif 30#include "gfx/gl/tGL/tGL.h" 31#include "gfx/gl/util/glFrameAllocatorLockableHelper.h" 32 33/// This is a vertex buffer which uses GL_ARB_vertex_buffer_object. 34class GFXGLVertexBuffer : public GFXVertexBuffer 35{ 36public: 37 38 GFXGLVertexBuffer( GFXDevice *device, 39 U32 numVerts, 40 const GFXVertexFormat *vertexFormat, 41 U32 vertexSize, 42 GFXBufferType bufferType ); 43 44 ~GFXGLVertexBuffer(); 45 46 virtual void lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr); ///< Only write lock are supported. 47 virtual void unlock(); ///< 48 virtual void prepare(); ///< Do nothing. Use void prepare(U32 stream, U32 divisor). 49 virtual void finish(); ///< Do nothing. 50 51 void prepare(U32 stream, U32 divisor); 52 53 GLvoid* getBuffer(); ///< returns NULL 54 55 // GFXResource interface 56 virtual void zombify(); 57 virtual void resurrect(); 58 59private: 60 friend class GFXGLDevice; 61 /// GL buffer handle 62 GLuint mBuffer; 63 64 /// bytes offset in buffer 65 U32 mBufferOffset; 66 67 /// start vertex offset in buffer 68 U32 mBufferVertexOffset; 69 U8* mZombieCache; 70 71 FrameAllocatorLockableHelper mFrameAllocator; 72}; 73 74#endif 75