Torque3D Documentation / _generateds / gfxGLVertexAttribLocation.h

gfxGLVertexAttribLocation.h

Engine/source/gfx/gl/gfxGLVertexAttribLocation.h

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Detailed Description

 1
 2#ifndef GFX_GL_VERTEX_ATTRIB_LOCATION_H
 3#define GFX_GL_VERTEX_ATTRIB_LOCATION_H
 4
 5namespace Torque
 6{
 7   enum GL_AttributeLocation
 8   {
 9      GL_VertexAttrib_Position = 0,
10      GL_VertexAttrib_Normal,
11      GL_VertexAttrib_Color,
12      GL_VertexAttrib_Tangent,
13      GL_VertexAttrib_TangentW,
14      GL_VertexAttrib_Binormal,
15      GL_VertexAttrib_TexCoord0,
16      GL_VertexAttrib_TexCoord1,
17      GL_VertexAttrib_TexCoord2,
18      GL_VertexAttrib_TexCoord3,
19      GL_VertexAttrib_TexCoord4,
20      GL_VertexAttrib_TexCoord5,
21      GL_VertexAttrib_TexCoord6,
22      GL_VertexAttrib_TexCoord7,
23      GL_VertexAttrib_TexCoord8,
24      GL_VertexAttrib_TexCoord9,
25      GL_VertexAttrib_COUNT,
26
27      GL_VertexAttrib_LAST = GL_VertexAttrib_TexCoord9,
28      GL_VertexAttrib_BlendWeight0 = GL_VertexAttrib_TexCoord6,
29      GL_VertexAttrib_BlendIndex0 = GL_VertexAttrib_TexCoord2,
30   };
31}
32
33
34#endif //GFX_GL_VERTEX_ATTRIB_LOCATION_H
35