Torque3D Documentation / _generateds / gfxGLTextureManager.h

gfxGLTextureManager.h

Engine/source/gfx/gl/gfxGLTextureManager.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GFXGLTEXTUREMANAGER_H
25#define _GFXGLTEXTUREMANAGER_H
26
27#include "gfx/gfxDevice.h"
28#include "gfx/gfxTextureManager.h"
29#include "gfx/gl/gfxGLTextureObject.h"
30#include "gfx/gl/tGL/tGL.h"
31
32class GFXGLTextureManager : public GFXTextureManager
33{   
34public:
35   GFXGLTextureManager();
36   ~GFXGLTextureManager();
37   
38protected:
39
40   // GFXTextureManager
41   GFXTextureObject *_createTextureObject(   U32 height, 
42                                             U32 width,
43                                             U32 depth,
44                                             GFXFormat format,
45                                             GFXTextureProfile *profile,
46                                             U32 numMipLevels,
47                                             bool forceMips = false,
48                                             S32 antialiasLevel = 0,
49                                             GFXTextureObject *inTex = NULL );
50   bool _loadTexture(GFXTextureObject *texture, DDSFile *dds);
51   bool _loadTexture(GFXTextureObject *texture, GBitmap *bmp);
52   bool _loadTexture(GFXTextureObject *texture, void *raw);
53   bool _refreshTexture(GFXTextureObject *texture);
54   bool _freeTexture(GFXTextureObject *texture, bool zombify = false);
55
56private:
57   friend class GFXGLTextureObject;
58   
59   /// Creates internal GL texture
60   void innerCreateTexture(GFXGLTextureObject *obj, U32 height, U32 width, U32 depth, GFXFormat format, GFXTextureProfile *profile, U32 numMipLevels, bool forceMips = false);
61};
62
63#endif
64