Torque3D Documentation / _generateds / gfxGLStateBlock.h

gfxGLStateBlock.h

Engine/source/gfx/gl/gfxGLStateBlock.h

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Public Typedefs

GFXGLStateBlockRef 

Detailed Description

Public Typedefs

typedef StrongRefPtr< GFXGLStateBlock > GFXGLStateBlockRef 
 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GFXGLSTATEBLOCK_H_
25#define _GFXGLSTATEBLOCK_H_
26
27#include "gfx/gfxStateBlock.h"
28
29namespace DictHash
30{
31   U32 hash(const GFXSamplerStateDesc &data);
32}
33
34class GFXGLStateBlock : public GFXStateBlock
35{   
36public:
37   // 
38   // GFXGLStateBlock interface
39   //
40   GFXGLStateBlock(const GFXStateBlockDesc& desc);
41   virtual ~GFXGLStateBlock();
42
43   /// Called by OpenGL device to active this state block.
44   /// @param oldState  The current state, used to make sure we don't set redundant states on the device.  Pass NULL to reset all states.
45   void activate(const GFXGLStateBlock* oldState);
46
47
48   // 
49   // GFXStateBlock interface
50   //
51
52   /// Returns the hash value of the desc that created this block
53   virtual U32 getHashValue() const;
54
55   /// Returns a GFXStateBlockDesc that this block represents
56   virtual const GFXStateBlockDesc& getDesc() const;   
57
58   //
59   // GFXResource
60   //
61   virtual void zombify() { }
62   /// When called the resource should restore all device sensitive information destroyed by zombify()
63   virtual void resurrect() { }
64private:
65   GFXStateBlockDesc mDesc;
66   U32 mCachedHashValue;
67   U32 mSamplerObjects[GFX_TEXTURE_STAGE_COUNT];
68};
69
70typedef StrongRefPtr<GFXGLStateBlock> GFXGLStateBlockRef;
71
72#endif
73