gfxGLPrimitiveBuffer.h
Engine/source/gfx/gl/gfxGLPrimitiveBuffer.h
Classes:
class
This is a primitive buffer (index buffer to GL users) which uses VBOs.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFXGLPRIMITIVEBUFFER_H_ 25#define _GFXGLPRIMITIVEBUFFER_H_ 26 27#include "gfx/gfxPrimitiveBuffer.h" 28#include "gfx/gl/util/glFrameAllocatorLockableHelper.h" 29 30/// This is a primitive buffer (index buffer to GL users) which uses VBOs. 31class GFXGLPrimitiveBuffer : public GFXPrimitiveBuffer 32{ 33public: 34 GFXGLPrimitiveBuffer(GFXDevice *device, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType); 35 ~GFXGLPrimitiveBuffer(); 36 37 virtual void lock(U32 indexStart, U32 indexEnd, void **indexPtr); ///< only write lock are supported 38 virtual void unlock(); ///< 39 virtual void prepare(); ///< binds the buffer 40 virtual void finish(); ///< We're done with this buffer 41 42 virtual void* getBuffer(); ///< returns NULL 43 44 // GFXResource interface 45 virtual void zombify(); 46 virtual void resurrect(); 47 48private: 49 /// Handle to our GL buffer object 50 GLuint mBuffer; 51 U32 mBufferOffset; 52 U8* mZombieCache; 53 54 U32 lockedIndexEnd, lockedIndexStart; 55 56 FrameAllocatorLockableHelper mFrameAllocator; 57}; 58 59#endif 60