gfxGLPrimitiveBuffer.cpp
Engine/source/gfx/gl/gfxGLPrimitiveBuffer.cpp
Public Variables
Public Functions
Detailed Description
Public Variables
MODULE_INIT
MODULE_SHUTDOWN
Public Functions
getCircularVolatileIndexBuffer()
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "gfx/gl/gfxGLDevice.h" 25#include "gfx/gl/gfxGLPrimitiveBuffer.h" 26#include "gfx/gl/gfxGLEnumTranslate.h" 27 28#include "gfx/gl/tGL/tGL.h" 29#include "gfx/gl/gfxGLUtils.h" 30 31#include "gfx/gl/gfxGLCircularVolatileBuffer.h" 32 33GLCircularVolatileBuffer* getCircularVolatileIndexBuffer() 34{ 35 static GLCircularVolatileBuffer sCircularVolatileIndexBuffer(GL_ELEMENT_ARRAY_BUFFER); 36 return &sCircularVolatileIndexBuffer; 37} 38 39GFXGLPrimitiveBuffer::GFXGLPrimitiveBuffer(GFXDevice *device, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType) : 40 GFXPrimitiveBuffer(device, indexCount, primitiveCount, bufferType), 41 mBufferOffset(0), 42 mZombieCache(NULL), 43 lockedIndexEnd(0), 44 lockedIndexStart(0) 45{ 46 if( mBufferType == GFXBufferTypeVolatile ) 47 { 48 mBuffer = getCircularVolatileIndexBuffer()->getHandle(); 49 return; 50 } 51 52 // Generate a buffer and allocate the needed memory 53 glGenBuffers(1, &mBuffer); 54 55 PRESERVE_INDEX_BUFFER(); 56 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer); 57 glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * sizeof(U16), NULL, GFXGLBufferType[bufferType]); 58} 59 60GFXGLPrimitiveBuffer::~GFXGLPrimitiveBuffer() 61{ 62 // This is heavy handed, but it frees the buffer memory 63 if( mBufferType != GFXBufferTypeVolatile ) 64 glDeleteBuffers(1, &mBuffer); 65 66 if( mZombieCache ) 67 delete [] mZombieCache; 68} 69 70void GFXGLPrimitiveBuffer::lock(U32 indexStart, U32 indexEnd, void **indexPtr) 71{ 72 if( mBufferType == GFXBufferTypeVolatile ) 73 { 74 AssertFatal(indexStart == 0, ""); 75 getCircularVolatileIndexBuffer()->lock( mIndexCount * sizeof(U16), 0, mBufferOffset, *indexPtr ); 76 } 77 else 78 { 79 mFrameAllocator.lock( mIndexCount * sizeof(U16) ); 80 81 *indexPtr = (void*)(mFrameAllocator.getlockedPtr() + (indexStart * sizeof(U16)) ); 82 } 83 84 lockedIndexStart = indexStart; 85 lockedIndexEnd = indexEnd; 86} 87 88void GFXGLPrimitiveBuffer::unlock() 89{ 90 PROFILE_SCOPE(GFXGLPrimitiveBuffer_unlock); 91 92 if( mBufferType == GFXBufferTypeVolatile ) 93 { 94 getCircularVolatileIndexBuffer()->unlock(); 95 } 96 else 97 { 98 U32 offset = lockedIndexStart * sizeof(U16); 99 U32 length = (lockedIndexEnd - lockedIndexStart) * sizeof(U16); 100 101 // Preserve previous binding 102 PRESERVE_INDEX_BUFFER(); 103 104 // Bind ourselves 105 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer); 106 107 if( !lockedIndexStart && lockedIndexEnd == mIndexCount) 108 glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndexCount * sizeof(U16), NULL, GFXGLBufferType[mBufferType]); // orphan the buffer 109 110 glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, length, mFrameAllocator.getlockedPtr() + offset ); 111 112 mFrameAllocator.unlock(); 113 } 114 115 lockedIndexStart = 0; 116 lockedIndexEnd = 0; 117} 118 119void GFXGLPrimitiveBuffer::prepare() 120{ 121 // Bind 122 GFXGLDevice* glDevice = static_cast<GFXGLDevice*>(mDevice); 123 glDevice->setPB(this); 124 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer); 125 glDevice->getOpenglCache()->setCacheBinded(GL_ELEMENT_ARRAY_BUFFER, mBuffer); 126} 127 128void GFXGLPrimitiveBuffer::finish() 129{ 130 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 131 static_cast<GFXGLDevice*>(mDevice)->getOpenglCache()->setCacheBinded(GL_ELEMENT_ARRAY_BUFFER, 0); 132} 133 134GLvoid* GFXGLPrimitiveBuffer::getBuffer() 135{ 136 // NULL specifies no offset into the hardware buffer 137 return (GLvoid*)(uintptr_t)mBufferOffset; 138} 139 140void GFXGLPrimitiveBuffer::zombify() 141{ 142 if(mZombieCache) 143 return; 144 145 mZombieCache = new U8[mIndexCount * sizeof(U16)]; 146 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer); 147 glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mIndexCount * sizeof(U16), mZombieCache); 148 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 149 glDeleteBuffers(1, &mBuffer); 150 mBuffer = 0; 151} 152 153void GFXGLPrimitiveBuffer::resurrect() 154{ 155 if(!mZombieCache) 156 return; 157 158 glGenBuffers(1, &mBuffer); 159 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer); 160 glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndexCount * sizeof(U16), mZombieCache, GFXGLBufferType[mBufferType]); 161 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 162 163 delete[] mZombieCache; 164 mZombieCache = NULL; 165} 166 167namespace 168{ 169 bool onGFXDeviceSignal( GFXDevice::GFXDeviceEventType type ) 170 { 171 if( GFX->getAdapterType() == OpenGL && GFXDevice::deEndOfFrame == type ) 172 getCircularVolatileIndexBuffer()->protectUsedRange(); 173 174 return true; 175 } 176} 177 178MODULE_BEGIN( GFX_GL_PrimitiveBuffer ) 179 MODULE_INIT_AFTER( gfx ) 180 MODULE_SHUTDOWN_BEFORE( gfx ) 181 182 MODULE_INIT 183 { 184 GFXDevice::getDeviceEventSignal( ).notify( &onGFXDeviceSignal ); 185 } 186 187 MODULE_SHUTDOWN 188 { 189 GFXDevice::getDeviceEventSignal( ).remove( &onGFXDeviceSignal ); 190 } 191MODULE_END 192