gfxGLCardProfiler.h
Engine/source/gfx/gl/gfxGLCardProfiler.h
Classes:
class
A note on workarounds - The following settings are used exclusively to work around driver bugs: GL::Workaround::needsExplicitGenerateMipmap GL::Workaround::X1600DepthBufferCopy GL::Workaround::HD2600DepthBufferCopy If you find that you need to work around additional driver bugs, add a new setting of the form GL::Workaround::
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFXGLCARDPROFILE_H 25#define _GFXGLCARDPROFILE_H 26 27#include "gfx/gfxCardProfile.h" 28 29/// A note on workarounds - The following settings are used exclusively to work around driver bugs: 30/// GL::Workaround::needsExplicitGenerateMipmap 31/// GL::Workaround::X1600DepthBufferCopy 32/// GL::Workaround::HD2600DepthBufferCopy 33/// If you find that you need to work around additional driver bugs, add a new setting 34/// of the form GL::Workaround::<name> and set it to false in GFXGLCardProfiler::setupCardCapabilities() 35/// Enclose your workaround code in if(GFX->getCardProfiler()->queryProfile("GL::Workaround::<name>")) { 36/// <workaround> } 37/// Remember to set the work around to true in the card profile script! 38 39class GFXGLCardProfiler : public GFXCardProfiler 40{ 41public: 42 void init(); 43 44protected: 45 virtual const String& getRendererString() const { return mRendererString; } 46 virtual void setupCardCapabilities(); 47 virtual bool _queryCardCap(const String& query, U32& foundResult); 48 virtual bool _queryFormat(const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips); 49 50private: 51 String mRendererString; 52 typedef GFXCardProfiler Parent; 53}; 54 55#endif 56