gfxGLAppleFence.cpp
Engine/source/gfx/gl/gfxGLAppleFence.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "gfx/gl/gfxGLAppleFence.h" 25 26GFXGLAppleFence::GFXGLAppleFence(GFXDevice* device) : GFXFence(device), mIssued(false) 27{ 28 glGenFencesAPPLE(1, &mHandle); 29} 30 31GFXGLAppleFence::~GFXGLAppleFence() 32{ 33 glDeleteFencesAPPLE(1, &mHandle); 34} 35 36void GFXGLAppleFence::issue() 37{ 38 glSetFenceAPPLE(mHandle); 39 mIssued = true; 40} 41 42GFXFence::FenceStatus GFXGLAppleFence::getStatus() const 43{ 44 if(!mIssued) 45 return GFXFence::Unset; 46 47 GLboolean res = glTestFenceAPPLE(mHandle); 48 return res ? GFXFence::Processed : GFXFence::Pending; 49} 50 51void GFXGLAppleFence::block() 52{ 53 if(!mIssued) 54 return; 55 56 glFinishFenceAPPLE(mHandle); 57} 58 59void GFXGLAppleFence::zombify() 60{ 61 glDeleteFencesAPPLE(1, &mHandle); 62} 63 64void GFXGLAppleFence::resurrect() 65{ 66 glGenFencesAPPLE(1, &mHandle); 67} 68 69const String GFXGLAppleFence::describeSelf() const 70{ 71 return String::ToString(" GL Handle: %i", mHandle); 72} 73