Torque3D Documentation / _generateds / gfxFontRenderBatcher.h

gfxFontRenderBatcher.h

Engine/source/gfx/gfxFontRenderBatcher.h

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Public Defines

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Detailed Description

Public Defines

TEXT_MAG() 1
 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GFXFONTBATCHER_H_
25#define _GFXFONTBATCHER_H_
26
27#include "core/dataChunker.h"
28#include "gfx/gfxDevice.h"
29#include "gfx/gFont.h"
30
31#define TEXT_MAG 1
32
33class FontRenderBatcher
34{
35   struct CharMarker 
36   {
37      S32 c;
38      F32 x;
39      GFXVertexColor color; 
40      PlatformFont::CharInfo *ci;
41   };
42
43   struct SheetMarker
44   {
45      S32 numChars;
46      S32 startVertex;
47      CharMarker charIndex[1];
48   };
49
50   DataChunker mStorage;
51   Vector<SheetMarker*> mSheets;
52   GFont *mFont;
53   U32 mLength;
54   GFXStateBlockRef mFontSB;
55
56   SheetMarker &getSheetMarker(U32 sheetID);
57
58public:
59   FontRenderBatcher();
60
61   void init(GFont *font, U32 n);
62
63   void queueChar(UTF16 c, S32 &currentX, GFXVertexColor &currentColor);
64
65   void render(F32 rot, const Point2F &offset );
66};
67
68#endif
69