gfxDebugEvent.h
Engine/source/gfx/gfxDebugEvent.h
Public Defines
define
define
GFXDEBUGEVENT_MARKER(n, c)
define
GFXDEBUGEVENT_SCOPE(n, c)
define
GFXDEBUGEVENT_SCOPE_EX(n, c, d)
define
GFXDEBUGEVENT_START(n, c)
See TorqueConfig.h to enable this.
Detailed Description
Public Defines
GFXDEBUGEVENT_END()
GFXDEBUGEVENT_MARKER(n, c)
GFXDEBUGEVENT_SCOPE(n, c)
GFXDEBUGEVENT_SCOPE_EX(n, c, d)
GFXDEBUGEVENT_START(n, c)
See TorqueConfig.h to enable this.
These are disabled in shipping builds or maybe you forgot to include "platform/platform.h" first?
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFXDEBUGEVENT_H_ 25#define _GFXDEBUGEVENT_H_ 26 27#ifndef _GFXDEVICE_H_ 28#include "gfx/gfxDevice.h" 29#endif 30 31/// See TorqueConfig.h to enable this. 32#ifdef TORQUE_ENABLE_GFXDEBUGEVENTS 33 34 35/// You shouldn't use this class directly... use the 36/// following macros: 37/// 38/// GFXDEBUGEVENT_START / GFXDEBUGEVENT_END 39/// GFXDEBUGEVENT_SCOPE 40/// 41class GFXDebugEventScope 42{ 43public: 44 GFXDebugEventScope( const char* name, const ColorI &color ) 45 { 46 GFX->enterDebugEvent( color, name ); 47 } 48 49 ~GFXDebugEventScope() 50 { 51 GFX->leaveDebugEvent(); 52 } 53}; 54 55#define GFXDEBUGEVENT_START( name, color ) GFX->enterDebugEvent( color, #name ) 56 57#define GFXDEBUGEVENT_END() GFX->leaveDebugEvent() 58 59#define GFXDEBUGEVENT_MARKER( name, color ) GFX->setDebugMarker( color, #name ) 60 61 62/// 63/// Will add start/end GFX debug events around the 64/// current scope. 65/// 66/// @param name The unquoted name for the event. 67/// @param color A ColorI to associate with the event. 68/// 69#define GFXDEBUGEVENT_SCOPE( name, color ) GFXDebugEventScope GFXDebugEventScope##name##Obj( #name, color ) 70#define GFXDEBUGEVENT_SCOPE_EX( name, color, desc ) GFXDebugEventScope GFXDebugEventScope##name##Obj( desc, color ) 71 72#else // !TORQUE_ENABLE_GFXDEBUGEVENTS 73 74 /// These are disabled in shipping builds or maybe you 75 /// forgot to include "platform/platform.h" first? 76 #define GFXDEBUGEVENT_START(n,c) 77 #define GFXDEBUGEVENT_END() 78 #define GFXDEBUGEVENT_MARKER(n,c) 79 #define GFXDEBUGEVENT_SCOPE(n,c) 80 #define GFXDEBUGEVENT_SCOPE_EX(n,c,d) 81 82#endif 83 84#endif // _GFXDEBUGEVENT_H_ 85