gfxD3D11TextureManager.h
Engine/source/gfx/D3D11/gfxD3D11TextureManager.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2015 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFXD3DTEXTUREMANAGER_H_ 25#define _GFXD3DTEXTUREMANAGER_H_ 26 27#include "gfx/D3D11/gfxD3D11TextureObject.h" 28#include "core/util/safeRelease.h" 29 30class GFXD3D11TextureManager : public GFXTextureManager 31{ 32 friend class GFXD3D11TextureObject; 33 34public: 35 GFXD3D11TextureManager(); 36 virtual ~GFXD3D11TextureManager(); 37 void createResourceView(U32 height, U32 width, U32 depth, DXGI_FORMAT format, U32 numMipLevels,U32 usageFlags, GFXTextureObject *inTex); 38protected: 39 40 // GFXTextureManager 41 GFXTextureObject *_createTextureObject( U32 height, 42 U32 width, 43 U32 depth, 44 GFXFormat format, 45 GFXTextureProfile *profile, 46 U32 numMipLevels, 47 bool forceMips = false, 48 S32 antialiasLevel = 0, 49 GFXTextureObject *inTex = NULL ); 50 51 bool _loadTexture(GFXTextureObject *texture, DDSFile *dds); 52 bool _loadTexture(GFXTextureObject *texture, GBitmap *bmp); 53 bool _loadTexture(GFXTextureObject *texture, void *raw); 54 bool _refreshTexture(GFXTextureObject *texture); 55 bool _freeTexture(GFXTextureObject *texture, bool zombify = false); 56 57private: 58 U32 mCurTexSet[GFX_TEXTURE_STAGE_COUNT]; 59 60 void _innerCreateTexture(GFXD3D11TextureObject *obj, U32 height, U32 width, U32 depth, GFXFormat format, GFXTextureProfile *profile, U32 numMipLevels, bool forceMips = false, S32 antialiasLevel = 0); 61}; 62 63#endif 64