Torque3D Documentation / _generateds / gfxD3D11QueryFence.h

gfxD3D11QueryFence.h

Engine/source/gfx/D3D11/gfxD3D11QueryFence.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2015 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GFX_D3D11_QUERYFENCE_H_
25#define _GFX_D3D11_QUERYFENCE_H_
26
27#include "gfx/gfxFence.h"
28#include "gfx/gfxResource.h"
29#include "gfx/D3D11/gfxD3D11Device.h"
30
31class GFXD3D11QueryFence : public GFXFence
32{
33private:
34   mutable ID3D11Query *mQuery;
35
36public:
37   GFXD3D11QueryFence( GFXDevice *device ) : GFXFence( device ), mQuery( NULL ) {};
38   virtual ~GFXD3D11QueryFence();
39
40   virtual void issue();
41   virtual FenceStatus getStatus() const;
42   virtual void block();
43
44   // GFXResource interface
45   virtual void zombify();
46   virtual void resurrect();
47   virtual const String describeSelf() const;
48};
49
50#endif
51