gfxD3D11OcclusionQuery.h
Engine/source/gfx/D3D11/gfxD3D11OcclusionQuery.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2015 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFX_D3D11_OCCLUSIONQUERY_H_ 25#define _GFX_D3D11_OCCLUSIONQUERY_H_ 26 27#include "gfx/D3D11/gfxD3D11Device.h" 28#include "gfx/gfxOcclusionQuery.h" 29 30#ifdef TORQUE_GATHER_METRICS 31 #include "platform/platformTimer.h" 32#endif 33 34class GFXD3D11OcclusionQuery : public GFXOcclusionQuery 35{ 36private: 37 mutable ID3D11Query *mQuery; 38 bool mTesting; 39#ifdef TORQUE_GATHER_METRICS 40 U32 mBeginFrame; 41 U32 mTimeSinceEnd; 42 PlatformTimer *mTimer; 43#endif 44 45public: 46 GFXD3D11OcclusionQuery(GFXDevice *device); 47 virtual ~GFXD3D11OcclusionQuery(); 48 49 virtual bool begin(); 50 virtual void end(); 51 virtual OcclusionQueryStatus getStatus(bool block, U32 *data = NULL); 52 53 // GFXResource 54 virtual void zombify(); 55 virtual void resurrect(); 56 virtual const String describeSelf() const; 57}; 58 59#endif 60