gfxD3D11OcclusionQuery.cpp
Engine/source/gfx/D3D11/gfxD3D11OcclusionQuery.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2015 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "gfx/D3D11/gfxD3D11Device.h" 25#include "gfx/D3D11/gfxD3D11OcclusionQuery.h" 26 27#include "gui/3d/guiTSControl.h" 28 29#ifdef TORQUE_GATHER_METRICS 30// For TickMs define 31#include "T3D/gameBase/processList.h" 32#endif 33 34GFXD3D11OcclusionQuery::GFXD3D11OcclusionQuery(GFXDevice *device) 35 : GFXOcclusionQuery(device), 36 mQuery(NULL), 37 mTesting(false) 38{ 39#ifdef TORQUE_GATHER_METRICS 40 mTimer = PlatformTimer::create(); 41 mTimer->getElapsedMs(); 42 43 mTimeSinceEnd = 0; 44 mBeginFrame = 0; 45#endif 46} 47 48GFXD3D11OcclusionQuery::~GFXD3D11OcclusionQuery() 49{ 50 SAFE_RELEASE(mQuery); 51 52#ifdef TORQUE_GATHER_METRICS 53 SAFE_DELETE(mTimer); 54#endif 55} 56 57bool GFXD3D11OcclusionQuery::begin() 58{ 59 if(GFXDevice::getDisableOcclusionQuery()) 60 return true; 61 62 if (mQuery == NULL) 63 { 64 D3D11_QUERY_DESC queryDesc; 65 queryDesc.Query = D3D11_QUERY_OCCLUSION; 66 queryDesc.MiscFlags = 0; 67 68 HRESULT hRes = D3D11DEVICE->CreateQuery(&queryDesc, &mQuery); 69 70 if(FAILED(hRes)) 71 { 72 AssertFatal(false, "GFXD3D11OcclusionQuery::begin - Hardware does not support D3D11 Occlusion-Queries, this should be caught before this type is created"); 73 } 74 75 AssertISV(hRes != E_OUTOFMEMORY, "GFXD3D11OcclusionQuery::begin - Out of memory"); 76 } 77 78 if (!mTesting) 79 { 80 D3D11DEVICECONTEXT->Begin(mQuery); 81 mTesting = true; 82 } 83 84#ifdef TORQUE_GATHER_METRICS 85 mBeginFrame = GuiTSCtrl::getFrameCount(); 86#endif 87 88 return true; 89} 90 91void GFXD3D11OcclusionQuery::end() 92{ 93 if (GFXDevice::getDisableOcclusionQuery()) 94 return; 95 96 // Add an end marker to the command buffer queue. 97 D3D11DEVICECONTEXT->End(mQuery); 98 mTesting = false; 99 100#ifdef TORQUE_GATHER_METRICS 101 AssertFatal( mBeginFrame == GuiTSCtrl::getFrameCount(), "GFXD3D11OcclusionQuery::end - ended query on different frame than begin!" ); 102 mTimer->getElapsedMs(); 103 mTimer->reset(); 104#endif 105} 106 107GFXD3D11OcclusionQuery::OcclusionQueryStatus GFXD3D11OcclusionQuery::getStatus(bool block, U32 *data) 108{ 109 // If this ever shows up near the top of a profile then your system is 110 // GPU bound or you are calling getStatus too soon after submitting it. 111 // 112 // To test if you are GPU bound resize your window very small and see if 113 // this profile no longer appears at the top. 114 // 115 // To test if you are calling getStatus to soon after submitting it, 116 // check the value of mTimeSinceEnd in a debug build. If it is < half the length 117 // of time to render an individual frame you could have problems. 118 PROFILE_SCOPE(GFXD3D11OcclusionQuery_getStatus); 119 120 if ( GFXDevice::getDisableOcclusionQuery() ) 121 return NotOccluded; 122 123 if ( mQuery == NULL ) 124 return Unset; 125 126#ifdef TORQUE_GATHER_METRICS 127 //AssertFatal( mBeginFrame < GuiTSCtrl::getFrameCount(), "GFXD3D11OcclusionQuery::getStatus - called on the same frame as begin!" ); 128 129 //U32 mTimeSinceEnd = mTimer->getElapsedMs(); 130 //AssertFatal( mTimeSinceEnd >= 5, "GFXD3DOcculsionQuery::getStatus - less than TickMs since called ::end!" ); 131#endif 132 133 HRESULT hRes; 134 U64 dwOccluded = 0; 135 136 if ( block ) 137 { 138 while ((hRes = D3D11DEVICECONTEXT->GetData(mQuery, &dwOccluded, sizeof(U64), 0)) == S_FALSE); 139 } 140 else 141 { 142 hRes = D3D11DEVICECONTEXT->GetData(mQuery, &dwOccluded, sizeof(U64), 0); 143 } 144 145 if (hRes == S_OK) 146 { 147 if (data != NULL) 148 *data = (U32)dwOccluded; 149 150 return dwOccluded > 0 ? NotOccluded : Occluded; 151 } 152 153 if (hRes == S_FALSE) 154 return Waiting; 155 156 return Error; 157} 158 159void GFXD3D11OcclusionQuery::zombify() 160{ 161 SAFE_RELEASE( mQuery ); 162} 163 164void GFXD3D11OcclusionQuery::resurrect() 165{ 166 // Recreate the query 167 if( mQuery == NULL ) 168 { 169 D3D11_QUERY_DESC queryDesc; 170 queryDesc.Query = D3D11_QUERY_OCCLUSION; 171 queryDesc.MiscFlags = 0; 172 173 HRESULT hRes = D3D11DEVICE->CreateQuery(&queryDesc, &mQuery); 174 175 AssertISV( hRes != E_OUTOFMEMORY, "GFXD3D11QueryFence::resurrect - Out of memory" ); 176 } 177} 178 179const String GFXD3D11OcclusionQuery::describeSelf() const 180{ 181 // We've got nothing 182 return String(); 183} 184