gfxCubemap.h
Engine/source/gfx/gfxCubemap.h
Classes:
class
class
Cubemap array - data lives on the GPU only with this class, but the data is not immutable so it can be updated.
class
A reference counted handle to a cubemap array resource.
class
A reference counted handle to a cubemap resource.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFXCUBEMAP_H_ 25#define _GFXCUBEMAP_H_ 26 27#ifndef _GFXTEXTUREHANDLE_H_ 28#include "gfx/gfxTextureHandle.h" 29#endif 30 31class GFXDevice; 32struct DDSFile; 33 34/// 35class GFXCubemap : public StrongRefBase, public GFXResource 36{ 37 friend class GFXDevice; 38 friend class GFXTextureManager; 39 40protected: 41 42 // should only be called by GFXDevice 43 virtual void setToTexUnit( U32 tuNum ) = 0; 44 45 /// The path to the cubemap file. 46 String mPath; 47 48 /// Sets the cubemap file path. 49 void _setPath( const String &path ) { mPath = path; } 50 51 52 U32 mMipMapLevels; 53 54 bool mInitialized; 55public: 56 57 /// Create a static cubemap from a list of 6 face textures. 58 virtual void initStatic( GFXTexHandle *faces ) = 0; 59 60 /// Create a static cubemap from a DDS cubemap file. 61 virtual void initStatic( DDSFile *dds ) = 0; 62 63 ///create dynamic cubemap. mipLevels 0 is auto create mips, otherwise the value is how many mip levels you wish the cubemap to have 64 virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0 ) = 0; 65 66 void initNormalize(U32 size); 67 68 GFXCubemap(); 69 virtual ~GFXCubemap(); 70 71 /// Returns the size of the faces. 72 virtual U32 getSize() const = 0; 73 74 /// Returns the face texture format. 75 virtual GFXFormat getFormat() const = 0; 76 77 /// Returns if this cubemap has been initialized 78 virtual bool isInitialized() { return false; } 79 80 /// Returns the cubemap file path set at creation. 81 const String& getPath() const { return mPath; } 82 83 // GFXResource interface 84 /// The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer 85 virtual const String describeSelf() const; 86 87 /// Get the number of mip maps 88 const U32 getMipMapLevels() const { return mMipMapLevels; } 89 90 /// Get Z up face index of the cubemap. DDS files will be stored Y up 91 static U32 zUpFaceIndex(const U32 index); 92}; 93 94 95/// A reference counted handle to a cubemap resource. 96class GFXCubemapHandle : public StrongRefPtr<GFXCubemap> 97{ 98public: 99 GFXCubemapHandle() {} 100 GFXCubemapHandle( GFXCubemap *cubemap ) { StrongRefPtr<GFXCubemap>::set( cubemap ); } 101 GFXCubemapHandle( const String &cubemapDDS ) { set( cubemapDDS ); } 102 103 /// Set a cubemap from a DDS cubemap texture file. 104 bool set( const String &cubemapDDS ); 105 106 /// Releases the texture handle. 107 void free() { StrongObjectRef::set( NULL ); } 108}; 109 110/// Cubemap array - data lives on the GPU only with this class, but the data is not immutable so it can be updated 111class GFXCubemapArray : public StrongRefBase, public GFXResource 112{ 113 friend class GFXDevice; 114 friend class GFXTextureManager; 115 116protected: 117 /// should only be called by GFXDevice 118 virtual void setToTexUnit( U32 tuNum ) = 0; 119 /// number of cubemaps in the array 120 U32 mNumCubemaps; 121 /// cubemap face size 122 U32 mSize; 123 /// number of mip levels 124 U32 mMipMapLevels; 125 /// format 126 GFXFormat mFormat; 127 128public: 129 GFXCubemapArray() :mNumCubemaps(0), mSize(0), mMipMapLevels(0), mFormat(GFXFormat_FIRST) {} 130 virtual ~GFXCubemapArray() {}; 131 /// Initialize from an array of cubemaps 132 virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) = 0; 133 /// Initialize cubemapCount number of blank cubemaps in the array 134 virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) = 0; 135 /// Update cubemap in the array 136 virtual void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot) = 0; 137 /// Copy this cubemap to another - destination must be same format, same face size & at-least the same size(or larger) 138 virtual void copyTo(GFXCubemapArray *pDstCubemap) = 0; 139 /// Return number of textures in the array 140 const U32 getNumCubemaps() const { return mNumCubemaps; } 141 /// Get the number of mip maps 142 const U32 getMipMapLevels() const { return mMipMapLevels; } 143 /// Returns the size of the faces. 144 const U32 getSize() const { return mSize; } 145 /// Returns the format 146 const GFXFormat getFormat() const { return mFormat; } 147 148 virtual const String describeSelf() const; 149}; 150 151/// A reference counted handle to a cubemap array resource. 152class GFXCubemapArrayHandle : public StrongRefPtr<GFXCubemapArray> 153{ 154public: 155 GFXCubemapArrayHandle() {} 156 GFXCubemapArrayHandle(GFXCubemapArray *cubemapArray) { StrongRefPtr<GFXCubemapArray>::set(cubemapArray); } 157 158 /// Releases the texture handle. 159 void free() { StrongObjectRef::set(NULL); } 160}; 161 162 163 164#endif // GFXCUBEMAP 165