gfxCubemap.cpp
Engine/source/gfx/gfxCubemap.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "gfx/gfxCubemap.h" 25#include "gfx/gfxDevice.h" 26#include "gfx/bitmap/gBitmap.h" 27#include "gfx/gfxTextureManager.h" 28 29 30GFXCubemap::GFXCubemap() 31{ 32 mPath = ""; 33 mMipMapLevels = 0; 34 mInitialized = false; 35} 36 37GFXCubemap::~GFXCubemap() 38{ 39 // If we're not dynamic and we were loaded from a 40 // file then give the texture manager a chance to 41 // remove us from the cache. 42 if ( mPath.isNotEmpty() ) 43 TEXMGR->releaseCubemap( this ); 44} 45 46U32 GFXCubemap::zUpFaceIndex(const U32 index) 47{ 48 switch (index) 49 { 50 case 2: 51 return 4; 52 case 3: 53 return 5; 54 case 4: 55 return 2; 56 case 5: 57 return 3; 58 default: 59 return index; 60 }; 61} 62 63void GFXCubemap::initNormalize( U32 size ) 64{ 65 Point3F axis[6] = 66 {Point3F(1.0, 0.0, 0.0), Point3F(-1.0, 0.0, 0.0), 67 Point3F(0.0, 1.0, 0.0), Point3F( 0.0, -1.0, 0.0), 68 Point3F(0.0, 0.0, 1.0), Point3F( 0.0, 0.0, -1.0),}; 69 Point3F s[6] = 70 {Point3F(0.0, 0.0, -1.0), Point3F( 0.0, 0.0, 1.0), 71 Point3F(1.0, 0.0, 0.0), Point3F( 1.0, 0.0, 0.0), 72 Point3F(1.0, 0.0, 0.0), Point3F(-1.0, 0.0, 0.0),}; 73 Point3F t[6] = 74 {Point3F(0.0, -1.0, 0.0), Point3F(0.0, -1.0, 0.0), 75 Point3F(0.0, 0.0, 1.0), Point3F(0.0, 0.0, -1.0), 76 Point3F(0.0, -1.0, 0.0), Point3F(0.0, -1.0, 0.0),}; 77 78 F32 span = 2.0; 79 F32 start = -1.0; 80 81 F32 stride = span / F32(size - 1); 82 GFXTexHandle faces[6]; 83 84 for(U32 i=0; i<6; i++) 85 { 86 GFXTexHandle &tex = faces[i]; 87 GBitmap *bitmap = new GBitmap(size, size); 88 89 // fill in... 90 for(U32 v=0; v<size; v++) 91 { 92 for(U32 u=0; u<size; u++) 93 { 94 Point3F vector; 95 vector = axis[i] + 96 ((F32(u) * stride) + start) * s[i] + 97 ((F32(v) * stride) + start) * t[i]; 98 vector.normalizeSafe(); 99 vector = ((vector * 0.5) + Point3F(0.5, 0.5, 0.5)) * 255.0; 100 vector.x = mClampF(vector.x, 0.0f, 255.0f); 101 vector.y = mClampF(vector.y, 0.0f, 255.0f); 102 vector.z = mClampF(vector.z, 0.0f, 255.0f); 103 // easy way to avoid knowledge of the format (RGB, RGBA, RGBX, ...)... 104 U8 *bits = bitmap->getAddress(u, v); 105 bits[0] = U8(vector.x); 106 bits[1] = U8(vector.y); 107 bits[2] = U8(vector.z); 108 } 109 } 110 111 tex.set(bitmap, &GFXStaticTextureSRGBProfile, true, "Cubemap"); 112 } 113 114 initStatic(faces); 115} 116 117const String GFXCubemap::describeSelf() const 118{ 119 // We've got nothing 120 return String(); 121} 122 123 124bool GFXCubemapHandle::set( const String &cubemapDDS ) 125{ 126 /// Free the previous handle to give us 127 /// back any texture memory when it can. 128 free(); 129 130 // Let the texture manager find this for us. 131 StrongRefPtr<GFXCubemap>::set( TEXMGR->createCubemap( cubemapDDS ) ); 132 133 return isValid(); 134} 135 136const String GFXCubemapArray::describeSelf() const 137{ 138 // We've got nothing 139 return String(); 140} 141 142