gBufferConditionerHLSL.h
Engine/source/lighting/advanced/hlsl/gBufferConditionerHLSL.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GBUFFER_CONDITIONER_HLSL_H_ 25#define _GBUFFER_CONDITIONER_HLSL_H_ 26 27#ifndef _CONDITIONER_BASE_H_ 28#include "shaderGen/conditionerFeature.h" 29#endif 30#ifndef _SHADEROP_H_ 31#include "shaderGen/shaderOp.h" 32#endif 33 34 35/// 36class GBufferConditionerHLSL : public ConditionerFeature 37{ 38 typedef ConditionerFeature Parent; 39 40public: 41 enum NormalStorage 42 { 43 CartesianXYZ, 44 CartesianXY, 45 Spherical, 46 LambertAzimuthal, 47 }; 48 49 enum NormalSpace 50 { 51 WorldSpace, 52 ViewSpace, 53 }; 54 55protected: 56 57 NormalStorage mNormalStorageType; 58 bool mCanWriteNegativeValues; 59 U32 mBitsPerChannel; 60 61public: 62 63 GBufferConditionerHLSL( const GFXFormat bufferFormat, const NormalSpace nrmSpace ); 64 virtual ~GBufferConditionerHLSL(); 65 66 67 virtual void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ); 68 virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ); 69 virtual Resources getResources( const MaterialFeatureData &fd ); 70 virtual String getName() { return "GBuffer Conditioner"; } 71 72protected: 73 74 virtual Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ); 75 76 virtual GenOp* _posnegEncode( GenOp *val ); 77 virtual GenOp* _posnegDecode( GenOp *val ); 78 virtual Var* _conditionOutput( Var *unconditionedOutput, MultiLine *meta ); 79 virtual Var* _unconditionInput( Var *conditionedInput, MultiLine *meta ); 80}; 81 82#endif // _GBUFFER_CONDITIONER_HLSL_H_ 83