gameTSCtrl.h

Engine/source/T3D/gameTSCtrl.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GAMETSCTRL_H_
25#define _GAMETSCTRL_H_
26
27#ifndef _GAME_H_
28#include "app/game.h"
29#endif
30#ifndef _GUITSCONTROL_H_
31#include "gui/3d/guiTSControl.h"
32#endif
33
34class ProjectileData;
35class GameBase;
36
37//----------------------------------------------------------------------------
38class GameTSCtrl : public GuiTSCtrl
39{
40private:
41   typedef GuiTSCtrl Parent;
42
43   void makeScriptCall(const char *func, const GuiEvent &evt) const;
44
45public:
46   GameTSCtrl();
47
48   DECLARE_CONOBJECT(GameTSCtrl);
49   DECLARE_DESCRIPTION( "A control that renders a 3D view from the current control object." );
50
51   bool processCameraQuery(CameraQuery *query);
52   void renderWorld(const RectI &updateRect);
53
54   // GuiControl
55   virtual void onMouseDown(const GuiEvent &evt);
56   virtual void onRightMouseDown(const GuiEvent &evt);
57   virtual void onMiddleMouseDown(const GuiEvent &evt);
58
59   virtual void onMouseUp(const GuiEvent &evt);
60   virtual void onRightMouseUp(const GuiEvent &evt);
61   virtual void onMiddleMouseUp(const GuiEvent &evt);
62
63   void onMouseMove(const GuiEvent &evt);
64   void onRender(Point2I offset, const RectI &updateRect);
65
66   virtual bool onAdd();
67};
68
69#endif
70