gameTSCtrl.h
Engine/source/T3D/gameTSCtrl.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GAMETSCTRL_H_ 25#define _GAMETSCTRL_H_ 26 27#ifndef _GAME_H_ 28#include "app/game.h" 29#endif 30#ifndef _GUITSCONTROL_H_ 31#include "gui/3d/guiTSControl.h" 32#endif 33 34class ProjectileData; 35class GameBase; 36 37//---------------------------------------------------------------------------- 38class GameTSCtrl : public GuiTSCtrl 39{ 40private: 41 typedef GuiTSCtrl Parent; 42 43 void makeScriptCall(const char *func, const GuiEvent &evt) const; 44 45public: 46 GameTSCtrl(); 47 48 DECLARE_CONOBJECT(GameTSCtrl); 49 DECLARE_DESCRIPTION( "A control that renders a 3D view from the current control object." ); 50 51 bool processCameraQuery(CameraQuery *query); 52 void renderWorld(const RectI &updateRect); 53 54 // GuiControl 55 virtual void onMouseDown(const GuiEvent &evt); 56 virtual void onRightMouseDown(const GuiEvent &evt); 57 virtual void onMiddleMouseDown(const GuiEvent &evt); 58 59 virtual void onMouseUp(const GuiEvent &evt); 60 virtual void onRightMouseUp(const GuiEvent &evt); 61 virtual void onMiddleMouseUp(const GuiEvent &evt); 62 63 void onMouseMove(const GuiEvent &evt); 64 void onRender(Point2I offset, const RectI &updateRect); 65 66 virtual bool onAdd(); 67}; 68 69#endif 70