gameTSCtrl.cpp

Engine/source/T3D/gameTSCtrl.cpp

More...

Public Functions

ConsoleDocClass(GameTSCtrl , "@brief The <a href="/coding/file/x86unixmain_8cpp/#x86unixmain_8cpp_1a217dbf8b442f20279ea00b898af96f52">main</a> 3D viewport <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> Torque 3D <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">game.\n\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Gui3D\n</a>" )
DefineEngineFunction(snapToggle , void , () , "@brief Prevents mouse movement from being <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">processed\n\n</a>" "In the source, whenever <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> mouse move event occurs " "<a href="/coding/class/classgametsctrl/#classgametsctrl_1a8de86aa4f1c36220e2dc1cf474caecdb">GameTSCtrl::onMouseMove</a>() is called. Whenever snapToggle() " "is called, it will flag <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> variable that can prevent this " "from happening:gSnapLine. This variable is not exposed <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> " " script, so you need <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> call this function <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> trigger <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">it.\n\n</a>" " @<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">tsexample\n</a>" "//Snapping is off by default, so we will <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">toggle\n</a>" "//it on <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">first:\n</a>" "PlayGui.snapToggle();\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n\n</a>" "//Mouse movement should be <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">disabled\n</a>" "//Let 's turn it back <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">on\n</a>" "PlayGui.snapToggle();\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " @<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">endtsexample\n\n</a>" " @ingroup GuiGame" )

Detailed Description

Public Variables

bool gSnapLine 
Point3F lineTestEnd 
Point3F lineTestIntersect 
Point3F lineTestStart 

Public Functions

ConsoleDocClass(GameTSCtrl , "@brief The <a href="/coding/file/x86unixmain_8cpp/#x86unixmain_8cpp_1a217dbf8b442f20279ea00b898af96f52">main</a> 3D viewport <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> Torque 3D <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">game.\n\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Gui3D\n</a>" )

DefineEngineFunction(snapToggle , void , () , "@brief Prevents mouse movement from being <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">processed\n\n</a>" "In the source, whenever <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> mouse move event occurs " "<a href="/coding/class/classgametsctrl/#classgametsctrl_1a8de86aa4f1c36220e2dc1cf474caecdb">GameTSCtrl::onMouseMove</a>() is called. Whenever snapToggle() " "is called, it will flag <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> variable that can prevent this " "from happening:gSnapLine. This variable is not exposed <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> " " script, so you need <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> call this function <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> trigger <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">it.\n\n</a>" " @<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">tsexample\n</a>" "//Snapping is off by default, so we will <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">toggle\n</a>" "//it on <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">first:\n</a>" "PlayGui.snapToggle();\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n\n</a>" "//Mouse movement should be <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">disabled\n</a>" "//Let 's turn it back <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">on\n</a>" "PlayGui.snapToggle();\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " @<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">endtsexample\n\n</a>" " @ingroup GuiGame" )

IMPLEMENT_CONOBJECT(GameTSCtrl )

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#include "T3D/gameTSCtrl.h"
 25#include "console/consoleTypes.h"
 26#include "T3D/gameBase/gameBase.h"
 27#include "T3D/gameBase/gameConnection.h"
 28#include "T3D/shapeBase.h"
 29#include "T3D/gameFunctions.h"
 30#include "console/engineAPI.h"
 31
 32//---------------------------------------------------------------------------
 33// Debug stuff:
 34Point3F lineTestStart = Point3F(0, 0, 0);
 35Point3F lineTestEnd =   Point3F(0, 1000, 0);
 36Point3F lineTestIntersect =  Point3F(0, 0, 0);
 37bool gSnapLine = false;
 38
 39//----------------------------------------------------------------------------
 40// Class: GameTSCtrl
 41//----------------------------------------------------------------------------
 42IMPLEMENT_CONOBJECT(GameTSCtrl);
 43
 44// See Torque manual (.CHM) for more information
 45ConsoleDocClass( GameTSCtrl,
 46   "@brief The main 3D viewport for a Torque 3D game.\n\n"
 47   "@ingroup Gui3D\n");
 48
 49GameTSCtrl::GameTSCtrl()
 50{
 51}
 52
 53//---------------------------------------------------------------------------
 54bool GameTSCtrl::onAdd()
 55{
 56   if ( !Parent::onAdd() )
 57      return false;
 58
 59   return true;
 60}
 61
 62//---------------------------------------------------------------------------
 63bool GameTSCtrl::processCameraQuery(CameraQuery *camq)
 64{
 65   GameUpdateCameraFov();
 66   return GameProcessCameraQuery(camq);
 67}
 68
 69//---------------------------------------------------------------------------
 70void GameTSCtrl::renderWorld(const RectI &updateRect)
 71{
 72   GameRenderWorld();
 73}
 74
 75//---------------------------------------------------------------------------
 76void GameTSCtrl::makeScriptCall(const char *func, const GuiEvent &evt) const
 77{
 78   // write screen position
 79   char *sp = Con::getArgBuffer(32);
 80   dSprintf(sp, 32, "%d %d", evt.mousePoint.x, evt.mousePoint.y);
 81
 82   // write world position
 83   char *wp = Con::getArgBuffer(32);
 84   Point3F camPos;
 85   mLastCameraQuery.cameraMatrix.getColumn(3, &camPos);
 86   dSprintf(wp, 32, "%g %g %g", camPos.x, camPos.y, camPos.z);
 87
 88   // write click vector
 89   char *vec = Con::getArgBuffer(32);
 90   Point3F fp(evt.mousePoint.x, evt.mousePoint.y, 1.0);
 91   Point3F ray;
 92   unproject(fp, &ray);
 93   ray -= camPos;
 94   ray.normalizeSafe();
 95   dSprintf(vec, 32, "%g %g %g", ray.x, ray.y, ray.z);
 96
 97   Con::executef( (SimObject*)this, func, sp, wp, vec );
 98}
 99
100void GameTSCtrl::onMouseDown(const GuiEvent &evt)
101{
102   Parent::onMouseDown(evt);
103   if( isMethod( "onMouseDown" ) )
104      makeScriptCall( "onMouseDown", evt );
105}
106
107void GameTSCtrl::onRightMouseDown(const GuiEvent &evt)
108{
109   Parent::onRightMouseDown(evt);
110   if( isMethod( "onRightMouseDown" ) )
111      makeScriptCall( "onRightMouseDown", evt );
112}
113
114void GameTSCtrl::onMiddleMouseDown(const GuiEvent &evt)
115{
116   Parent::onMiddleMouseDown(evt);
117   if( isMethod( "onMiddleMouseDown" ) )
118      makeScriptCall( "onMiddleMouseDown", evt );
119}
120
121void GameTSCtrl::onMouseUp(const GuiEvent &evt)
122{
123   Parent::onMouseUp(evt);
124   if( isMethod( "onMouseUp" ) )
125      makeScriptCall( "onMouseUp", evt );
126}
127
128void GameTSCtrl::onRightMouseUp(const GuiEvent &evt)
129{
130   Parent::onRightMouseUp(evt);
131   if( isMethod( "onRightMouseUp" ) )
132      makeScriptCall( "onRightMouseUp", evt );
133}
134
135void GameTSCtrl::onMiddleMouseUp(const GuiEvent &evt)
136{
137   Parent::onMiddleMouseUp(evt);
138   if( isMethod( "onMiddleMouseUp" ) )
139      makeScriptCall( "onMiddleMouseUp", evt );
140}
141
142void GameTSCtrl::onMouseMove(const GuiEvent &evt)
143{
144   if(gSnapLine)
145      return;
146
147   MatrixF mat;
148   Point3F vel;
149   if ( GameGetCameraTransform(&mat, &vel) )
150   {
151      Point3F pos;
152      mat.getColumn(3,&pos);
153      Point3F screenPoint((F32)evt.mousePoint.x, (F32)evt.mousePoint.y, -1.0f);
154      Point3F worldPoint;
155      if (unproject(screenPoint, &worldPoint)) {
156         Point3F vec = worldPoint - pos;
157         lineTestStart = pos;
158         vec.normalizeSafe();
159         lineTestEnd = pos + vec * 1000;
160      }
161   }
162}
163
164void GameTSCtrl::onRender(Point2I offset, const RectI &updateRect)
165{
166   // check if should bother with a render
167   GameConnection * con = GameConnection::getConnectionToServer();
168   bool skipRender = !con || (con->getWhiteOut() >= 1.f) || (con->getDamageFlash() >= 1.f) || (con->getBlackOut() >= 1.f);
169
170   if(!skipRender || true)
171      Parent::onRender(offset, updateRect);
172}
173
174//--------------------------------------------------------------------------
175
176DefineEngineFunction(snapToggle, void, (),,
177                "@brief Prevents mouse movement from being processed\n\n"
178
179                "In the source, whenever a mouse move event occurs "
180                "GameTSCtrl::onMouseMove() is called. Whenever snapToggle() "
181                "is called, it will flag a variable that can prevent this "
182                "from happening: gSnapLine. This variable is not exposed to "
183                "script, so you need to call this function to trigger it.\n\n"
184
185                "@tsexample\n"
186                "// Snapping is off by default, so we will toggle\n"
187                "// it on first:\n"
188                "PlayGui.snapToggle();\n\n"
189                "// Mouse movement should be disabled\n"
190                "// Let's turn it back on\n"
191                "PlayGui.snapToggle();\n"
192                "@endtsexample\n\n"
193
194                "@ingroup GuiGame")
195{
196   gSnapLine = !gSnapLine;
197}
198//
199//ConsoleFunction( snapToggle, void, 1, 1, "()" )
200//{
201//   gSnapLine = !gSnapLine;
202//}
203