Torque3D Documentation / _generateds / gameConnectionEvents.h

gameConnectionEvents.h

Engine/source/T3D/gameBase/gameConnectionEvents.h

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Classes:

class

Event for sending a datablock over the net from the server to the client.

Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _GAMECONNECTIONEVENTS_H_
 25#define _GAMECONNECTIONEVENTS_H_
 26
 27#ifndef _SIMBASE_H_
 28#include "console/simBase.h"
 29#endif
 30
 31#ifndef _GAMECONNECTION_H_
 32#include "T3D/gameBase/gameConnection.h"
 33#endif
 34
 35#ifndef _SFXPROFILE_H_
 36#include "sfx/sfxProfile.h"
 37#endif
 38
 39#ifndef _BITSTREAM_H_
 40#include "core/stream/bitStream.h"
 41#endif
 42
 43
 44class QuitEvent : public SimEvent
 45{
 46   void process(SimObject *object)
 47   {
 48      Platform::postQuitMessage(0);
 49   }
 50};
 51
 52/// Event for sending a datablock over the net from the server to the client.
 53///
 54/// Datablock events are GuaranteedOrdered client events.
 55///
 56class SimDataBlockEvent : public NetEvent
 57{
 58   public:
 59   
 60      typedef NetEvent Parent;
 61      
 62   protected:
 63   
 64      /// Id of the datablock object to be sent.  This must be a datablock ID
 65      /// (as opposed to a normal object ID).
 66      SimObjectId id;
 67      
 68      ///
 69      U32 mIndex;
 70      
 71      /// Total number of datablocks that are part of this datablock transmission.
 72      /// Each datablock is transmitted in an independent datablock event.
 73      U32 mTotal;
 74      
 75      /// The mission sequence number to which this datablock transmission
 76      /// belongs.
 77      ///
 78      /// @see GameConnection::getDataBlockSequence
 79      U32 mMissionSequence;
 80
 81      /// Datablock object constructed on the client side.
 82      SimDataBlock *mObj;
 83      
 84      ///
 85      bool mProcess;
 86  
 87   public:
 88   
 89      SimDataBlockEvent(SimDataBlock* obj = NULL, U32 index = 0, U32 total = 0, U32 missionSequence = 0);
 90      ~SimDataBlockEvent();
 91      
 92      void pack(NetConnection *, BitStream *bstream);
 93      void write(NetConnection *, BitStream *bstream);
 94      void unpack(NetConnection *cptr, BitStream *bstream);
 95      void process(NetConnection*);
 96      void notifyDelivered(NetConnection *, bool);
 97      
 98      #ifdef TORQUE_DEBUG_NET
 99      const char *getDebugName();
100      #endif
101      
102      DECLARE_CONOBJECT( SimDataBlockEvent );
103      DECLARE_CATEGORY( "Game Networking" );
104};
105
106class Sim2DAudioEvent: public NetEvent
107{
108  private:
109   SFXProfile *mProfile;
110
111  public:
112   typedef NetEvent Parent;
113   Sim2DAudioEvent(SFXProfile *profile=<a href="/coding/file/types_8lint_8h/#types_8lint_8h_1a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a>);
114   void pack(NetConnection *, BitStream *bstream);
115   void write(NetConnection *, BitStream *bstream);
116   void unpack(NetConnection *, BitStream *bstream);
117   void process(NetConnection *);
118   DECLARE_CONOBJECT(Sim2DAudioEvent);
119};
120
121class Sim3DAudioEvent: public NetEvent
122{
123  private:
124   SFXProfile *mProfile;
125   MatrixF mTransform;
126
127  public:
128   typedef NetEvent Parent;
129   Sim3DAudioEvent(SFXProfile *profile=<a href="/coding/file/types_8lint_8h/#types_8lint_8h_1a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a>,const MatrixF* mat=<a href="/coding/file/types_8lint_8h/#types_8lint_8h_1a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a>);
130   void pack(NetConnection *, BitStream *bstream);
131   void write(NetConnection *, BitStream *bstream);
132   void unpack(NetConnection *, BitStream *bstream);
133   void process(NetConnection *);
134   DECLARE_CONOBJECT(Sim3DAudioEvent);
135};
136
137
138//----------------------------------------------------------------------------
139// used to set the crc for the current mission (mission lighting)
140//----------------------------------------------------------------------------
141class SetMissionCRCEvent : public NetEvent
142{
143   private:
144      U32   mCrc;
145
146   public:
147      typedef NetEvent Parent;
148      SetMissionCRCEvent(U32 crc = 0xffffffff)
149         { mCrc = crc; }
150      void pack(NetConnection *, BitStream * bstream)
151         { bstream->write(mCrc); }
152      void write(NetConnection * con, BitStream * bstream)
153         { pack(con, bstream); }
154      void unpack(NetConnection *, BitStream * bstream)
155         { bstream->read(&mCrc); }
156      void process(NetConnection * con)
157         { static_cast<GameConnection*>(con)->setMissionCRC(mCrc); }
158
159      DECLARE_CONOBJECT(SetMissionCRCEvent);
160};
161
162#endif
163