forestWindEmitter.h
Engine/source/forest/forestWindEmitter.h
Classes:
class
class
Public Typedefs
Vector< ForestWindEmitter * >
ForestWindEmitterList
A vector of WindEmitter pointers.
Detailed Description
Public Typedefs
typedef Vector< ForestWindEmitter * > ForestWindEmitterList
A vector of WindEmitter pointers.
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _FORESTWINDEMITTER_H_ 25#define _FORESTWINDEMITTER_H_ 26 27 28#ifndef _SCENEOBJECT_H_ 29#include "scene/sceneObject.h" 30#endif 31#ifndef _MMATRIX_H_ 32#include "math/mMatrix.h" 33#endif 34#ifndef _MPOINT3_H_ 35#include "math/mPoint3.h" 36#endif 37#ifndef _MSPHERE_H_ 38#include "math/mSphere.h" 39#endif 40#ifndef _TVECTOR_H_ 41#include "core/util/tVector.h" 42#endif 43 44 45class ForestWindEmitter; 46class ForestWindAccumulator; 47class BaseMatInstance; 48 49 50class ForestWind 51{ 52 53protected: 54 55 F32 mStrength; 56 57 VectorF mDirection; 58 59 F32 mLastGustTime; 60 F32 mLastYawTime; 61 62 F32 mTargetYawAngle; 63 64 F32 mCurrentInterp; 65 Point2F mCurrentTarget; 66 67 ForestWindEmitter *mParent; 68 69 MRandom mRandom; 70 71 bool mIsDirty; 72 73public: 74 75 ForestWind( ForestWindEmitter *emitter ); 76 virtual ~ForestWind(); 77 78 void processTick(); 79 80 void setStrengthAndDirection( F32 strength, const VectorF &direction ); 81 82 void setStrength( F32 strength ); 83 84 void setDirection( const VectorF &direction ); 85 86 void setIsDirty( bool isDirty ) { mIsDirty = isDirty; } 87 88 F32 getStrength() const { return mStrength; } 89 90 const VectorF& getDirection() const { return mDirection; } 91 VectorF getTarget() const { return VectorF( mCurrentTarget.x, mCurrentTarget.y, 0 ); } 92}; 93 94 95/// A vector of WindEmitter pointers. 96typedef Vector<ForestWindEmitter*> ForestWindEmitterList; 97 98class ForestWindEmitter : public SceneObject 99{ 100 typedef SceneObject Parent; 101 friend class ForestWind; 102 friend class ForestWindAccumulator; 103 104protected: 105 106 enum 107 { 108 EnabledMask = Parent::NextFreeMask << 0, 109 WindMask = Parent::NextFreeMask << 1, 110 NextFreeMask = Parent::NextFreeMask << 2 111 }; 112 113 bool mAddedToScene; 114 115 bool mEnabled; 116 117 ForestWind *mWind; 118 119 F32 mWindStrength; 120 121 VectorF mWindDirection; 122 123 /// Controls how often the wind gust peaks per second. 124 F32 mWindGustFrequency; 125 126 /// The maximum distance in meters that the peak wind 127 /// gust will displace an element. 128 F32 mWindGustStrength; 129 130 /// The range that the wind direction 131 /// will yaw between (-val to +val). 132 F32 mWindGustYawAngle; 133 134 /// The frequency, in seconds, between 135 /// animations in the gust yaw angle. 136 F32 mWindGustYawFrequency; 137 138 /// The maximum amount of random wobble 139 /// that will be applied to the gusting 140 /// as well as the yaw rotation. 141 F32 mWindGustWobbleStrength; 142 143 /// Controls the overally rapidity of the wind turbulence. 144 F32 mWindTurbulenceFrequency; 145 146 /// The maximum distance in meters that the turbulence can 147 /// displace a ground cover element. 148 F32 mWindTurbulenceStrength; 149 150 /// If the radius is greater than zero then this is 151 /// a localized radial wind emitter. 152 F32 mWindRadius; 153 154 /// Explicitly denotes whether this is a 155 /// global directional wind emitter or a 156 /// localized radial wind emitter. 157 bool mRadialEmitter; 158 159 bool mHasMount; 160 bool mIsMounted; 161 162 /// An object that the emitter can 163 /// get position updates from. 164 SimObjectPtr<SceneObject> mMountObject; 165 166 static ForestWindEmitterList smEmitters; 167 168 void _initWind( U32 mask = 0xFFFFFFFF ); 169 170 void _onMountObjectGhostReceived( SceneObject *object ); 171 172public: 173 174 ForestWindEmitter( bool makeClientObject = false ); 175 176 virtual ~ForestWindEmitter(); 177 178 bool isEnabled() const { return mEnabled; } 179 180 ForestWind* getWind() { return mWind; } 181 182 bool isLocalWind() const { return mWindRadius > 0.0f; } 183 bool isRadialEmitter() const { return mRadialEmitter; } 184 185 F32 getWindRadius() const { return mWindRadius; } 186 187 F32 getWindRadiusSquared() const { return mWindRadius * mWindRadius; } 188 189 void setWindRadius( F32 radius ) { mWindRadius = radius; } 190 191 F32 getStrength() const; 192 void setStrength( F32 strength ); 193 194 void _renderEmitterInfo( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat ); 195 196 void attachToObject( SceneObject *obj ); 197 void updateMountPosition(); 198 199 // SceneObject 200 virtual void setTransform( const MatrixF &mat ); 201 void prepRenderImage( SceneRenderState *state ); 202 203 // SimObject 204 bool onAdd(); 205 void onRemove(); 206 void inspectPostApply(); 207 void onEditorEnable(); 208 void onEditorDisable(); 209 void onDeleteNotify(SimObject *object); 210 211 // NetObject 212 U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ); 213 void unpackUpdate( NetConnection *conn, BitStream *stream ); 214 215 // ConObject. 216 static void initPersistFields(); 217 DECLARE_CONOBJECT(ForestWindEmitter); 218}; 219 220#endif // _FORESTWINDEMITTER_H_ 221