forestWindAccumulator.h
Engine/source/forest/forestWindAccumulator.h
Classes:
class
This simple class holds the state of the accumulated wind effect for a single tree.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _FORESTWINDACCUMULATOR_H_ 25#define _FORESTWINDACCUMULATOR_H_ 26 27#ifndef _MPOINT3_H_ 28#include "math/mPoint3.h" 29#endif 30 31 32struct TreePlacementInfo; 33class ForestItemData; 34 35 36/// This simple class holds the state of the accumulated 37/// wind effect for a single tree. 38class ForestWindAccumulator 39{ 40protected: 41 42 struct VerletParticle 43 { 44 Point2F position; 45 Point2F lastPosition; 46 }; 47 48 F32 mCurrentStrength; 49 Point2F mCurrentDir; 50 51 Point3F mPosition; 52 F32 mScale; 53 ForestItemData *mDataBlock; 54 55 VerletParticle mParticles[2]; 56 57 void _updateParticle( VerletParticle *particle, const Point2F &force, F32 timeDelta ); 58 59public: 60 61 ForestWindAccumulator( const TreePlacementInfo &info ); 62 ~ForestWindAccumulator(); 63 64 void presimulate( const VectorF &windVector, U32 ticks ); 65 66 void updateWind( const VectorF &windVector, F32 timeDelta ); 67 68 void setDirection( const VectorF &dir ) { mCurrentDir.set( dir.x, dir.y ); } 69 VectorF getDirection() const { return VectorF( mCurrentDir.x, mCurrentDir.y, 0 ); } 70 71 void setStrength( F32 strength ) { mCurrentStrength = strength; } 72 F32 getStrength() const { return mCurrentStrength; } 73 74 void setPosition( const Point3F &pos ) { mPosition = pos; } 75 Point3F getPosition() const { return mPosition; } 76 77 void applyImpulse( const VectorF &impulse ); 78}; 79 80#endif // _FORESTWINDACCUMULATOR_H_ 81