forestUndo.h
Engine/source/forest/editor/forestUndo.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _FOREST_EDITOR_UNDO_H_ 25#define _FOREST_EDITOR_UNDO_H_ 26 27#ifndef _UNDO_H_ 28#include "util/undo.h" 29#endif 30#ifndef _FORESTITEM_H_ 31#include "forest/forestItem.h" 32#endif 33#ifndef __RESOURCE_H__ 34#include "core/resource.h" 35#endif 36 37class ForestData; 38class ForestEditorCtrl; 39 40class ForestUndoAction : public UndoAction 41{ 42 typedef UndoAction Parent; 43 44public: 45 46 ForestUndoAction( const Resource<ForestData> &data, ForestEditorCtrl *editor, const char *description ); 47 48 // UndoAction 49 virtual void undo() {} 50 virtual void redo() {} 51 52protected: 53 54 ForestEditorCtrl *mEditor; 55 Vector<ForestItem> mItems; 56 Resource<ForestData> mData; 57}; 58 59class ForestCreateUndoAction : public ForestUndoAction 60{ 61 typedef ForestUndoAction Parent; 62 63public: 64 65 ForestCreateUndoAction( const Resource<ForestData> &data, 66 ForestEditorCtrl *editor ); 67 68 /// Adds the item to the Forest and stores 69 /// its info for undo later. 70 void addItem( ForestItemData *data, 71 const Point3F &position, 72 F32 rotation, 73 F32 scale ); 74 75 // UndoAction 76 virtual void undo(); 77 virtual void redo(); 78}; 79 80 81class ForestDeleteUndoAction : public ForestUndoAction 82{ 83 typedef ForestUndoAction Parent; 84 85public: 86 87 ForestDeleteUndoAction( const Resource<ForestData> &data, 88 ForestEditorCtrl *editor ); 89 90 /// 91 void removeItem( const ForestItem &item ); 92 void removeItem( const Vector<ForestItem> &itemList ); 93 94 // UndoAction 95 virtual void undo(); 96 virtual void redo(); 97}; 98 99 100class ForestUpdateAction : public ForestUndoAction 101{ 102 typedef ForestUndoAction Parent; 103 104public: 105 106 ForestUpdateAction( const Resource<ForestData> &data, 107 ForestEditorCtrl *editor ); 108 109 void saveItem( const ForestItem &item ); 110 111 virtual void undo() { _swapState(); } 112 virtual void redo() { _swapState(); } 113 114protected: 115 116 void _swapState(); 117}; 118 119#endif // _FOREST_EDITOR_UNDO_H_ 120 121 122 123