forestTool.h

Engine/source/forest/editor/forestTool.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _FOREST_EDITOR_TOOL_H_
25#define _FOREST_EDITOR_TOOL_H_
26
27#ifndef _FORESTITEM_H_
28#include "forest/forestItem.h"
29#endif
30#ifndef _SIMBASE_H_
31#include "console/simBase.h"
32#endif
33#ifndef _GUITYPES_H_
34#include "gui/core/guiTypes.h"
35#endif
36
37class Forest;
38class ForestEditorCtrl;
39class ForestData;
40class UndoAction;
41class GuiTSCtrl;
42class Point3F;
43struct Gui3DMouseEvent;
44
45
46class ForestTool : public SimObject
47{
48   typedef SimObject Parent;
49
50   protected:
51
52      SimObjectPtr<Forest> mForest;
53      ForestEditorCtrl *mEditor;
54
55      void _submitUndo( UndoAction *action );
56
57   public:
58
59      ForestTool();
60      virtual ~ForestTool();
61
62      DECLARE_CONOBJECT( ForestTool );
63
64      virtual void setActiveForest( Forest *forest ) { mForest = forest; }
65      virtual void setParentEditor( ForestEditorCtrl *editor ) { mEditor = editor; }
66
67      virtual void onActivated( const Gui3DMouseEvent &lastEvent ) {}
68      virtual void onDeactivated() {}
69
70      virtual void on3DMouseDown( const Gui3DMouseEvent &evt ) {}
71      virtual void on3DMouseUp( const Gui3DMouseEvent &evt ) {}
72      virtual void on3DMouseMove( const Gui3DMouseEvent &evt ) {}
73      virtual void on3DMouseDragged( const Gui3DMouseEvent &evt ) {}
74      virtual void on3DMouseEnter( const Gui3DMouseEvent &evt ) {}
75      virtual void on3DMouseLeave( const Gui3DMouseEvent &evt ) {}
76      virtual bool onMouseWheel( const GuiEvent &evt ) { return false; }      
77      virtual void onRender3D() {}
78      virtual void onRender2D() {}      
79      virtual void updateGizmo() {}
80      virtual bool updateGuiInfo() { return false; }
81      virtual void onUndoAction() {}
82};
83
84
85#endif // _FOREST_EDITOR_TOOL_H_
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