forestSelectionTool.h
Engine/source/forest/editor/forestSelectionTool.h
Classes:
class
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _FOREST_EDITOR_SELECTIONTOOL_H_ 25#define _FOREST_EDITOR_SELECTIONTOOL_H_ 26 27#ifndef _FOREST_EDITOR_TOOL_H_ 28#include "forest/editor/forestTool.h" 29#endif 30#ifndef _FORESTITEM_H_ 31#include "forest/forestItem.h" 32#endif 33#ifndef _TSELECTION_H_ 34#include "gui/worldEditor/tSelection.h" 35#endif 36 37 38class Forest; 39class Gizmo; 40class GizmoProfile; 41class ForestUpdateAction; 42 43class ForestItemSelection : public Selection<ForestItem> 44{ 45public: 46 47 void setForestData( ForestData* data ) { mData = data; } 48 49protected: 50 51 void offsetObject( ForestItem &object, const Point3F &delta ); 52 void rotateObject( ForestItem &object, const EulerF &delta, const Point3F &origin ); 53 void scaleObject( ForestItem &object, const Point3F &delta ); 54 55protected: 56 57 ForestData *mData; 58}; 59 60 61class ForestSelectionTool : public ForestTool 62{ 63 typedef ForestTool Parent; 64 65 protected: 66 67 Gizmo *mGizmo; 68 GizmoProfile *mGizmoProfile; 69 70 ForestItem mHoverItem; 71 72 ForestItemSelection mSelection; 73 74 ForestItemSelection mDragSelection; 75 bool mDragSelect; 76 RectI mDragRect; 77 Point2I mDragStart; 78 bool mMouseDown; 79 bool mMouseDragged; 80 ColorI mDragRectColor; 81 bool mUsingGizmo; 82 83 Box3F mBounds; 84 85 ForestUpdateAction *mCurrAction; 86 87 void _selectItem( const ForestItem &item ); 88 89 public: 90 91 ForestSelectionTool(); 92 virtual ~ForestSelectionTool(); 93 94 DECLARE_CONOBJECT( ForestSelectionTool ); 95 96 // ForestTool 97 virtual void setParentEditor( ForestEditorCtrl *editor ); 98 virtual void setActiveForest( Forest *forest ); 99 virtual void on3DMouseDown( const Gui3DMouseEvent &evt ); 100 virtual void on3DMouseUp( const Gui3DMouseEvent &evt ); 101 virtual void on3DMouseMove( const Gui3DMouseEvent &evt ); 102 virtual void on3DMouseDragged( const Gui3DMouseEvent &evt ); 103 virtual void onRender3D(); 104 virtual void onRender2D(); 105 virtual bool updateGuiInfo(); 106 virtual void updateGizmo(); 107 virtual void onUndoAction(); 108 109 S32 getSelectionCount() const { return mSelection.size(); } 110 111 void deleteSelection(); 112 void clearSelection(); 113 void cutSelection(); 114 void copySelection(); 115 void pasteSelection(); 116}; 117 118 119#endif // _FOREST_EDITOR_SELECTIONTOOL_H_ 120 121 122 123