forestBrushTool.h
Engine/source/forest/editor/forestBrushTool.h
Classes:
class
class
Public Typedefs
ForestBrushMode
Public Functions
Detailed Description
Public Typedefs
typedef ForestBrushTool::BrushMode ForestBrushMode
Public Functions
DefineEnumType(ForestBrushMode )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _FOREST_EDITOR_BRUSH_H_ 25#define _FOREST_EDITOR_BRUSH_H_ 26 27#ifndef _FOREST_EDITOR_TOOL_H_ 28#include "forest/editor/forestTool.h" 29#endif 30#ifndef _FORESTITEM_H_ 31#include "forest/forestItem.h" 32#endif 33#ifndef _FOREST_EDITOR_BRUSHELEMENT_H_ 34#include "forest/editor/forestBrushElement.h" 35#endif 36#ifndef _COLOR_H_ 37#include "core/color.h" 38#endif 39 40 41 42class Forest; 43class ForestUndoAction; 44 45class ForestBrushTool : public ForestTool 46{ 47 typedef ForestTool Parent; 48 49 friend class ForestBrushToolEvent; 50 51public: 52 53 enum BrushMode 54 { 55 Paint = 0, 56 Erase, 57 EraseSelected 58 }; 59 60 ForestBrushTool(); 61 virtual ~ForestBrushTool(); 62 63 // SimObject 64 DECLARE_CONOBJECT( ForestBrushTool ); 65 static void initPersistFields(); 66 virtual bool onAdd(); 67 virtual void onRemove(); 68 69 // ForestTool 70 virtual void on3DMouseDown( const Gui3DMouseEvent &evt ); 71 virtual void on3DMouseUp( const Gui3DMouseEvent &evt ); 72 virtual void on3DMouseMove( const Gui3DMouseEvent &evt ); 73 virtual void on3DMouseDragged( const Gui3DMouseEvent &evt ); 74 virtual bool onMouseWheel(const GuiEvent &evt ); 75 virtual void onRender3D(); 76 virtual void onRender2D(); 77 virtual void onActivated( const Gui3DMouseEvent &lastEvent ); 78 virtual void onDeactivated(); 79 virtual bool updateGuiInfo(); 80 81 // ForestBrushTool 82 void setSize( F32 val ); 83 void setPressure( F32 val ); 84 void setHardness( F32 val ); 85 void collectElements() { _collectElements(); } 86 bool getGroundAt( const Point3F &worldPt, F32 *zValueOut, VectorF *normalOut ); 87 88protected: 89 90 void _onStroke(); 91 virtual void _action( const Point3F &point ); 92 virtual void _paint( const Point3F &point ); 93 virtual void _erase( const Point3F &point ); 94 95 bool _updateBrushPoint( const Gui3DMouseEvent &event_ ); 96 virtual void _collectElements(); 97 98 static bool protectedSetSize( void *object, const char *index, const char *data ); 99 static bool protectedSetPressure( void *object, const char *index, const char *data ); 100 static bool protectedSetHardness( void *object, const char *index, const char *data ); 101 102protected: 103 104 MRandom mRandom; 105 106 /// We treat this as a radius. 107 F32 mSize; 108 F32 mPressure; 109 F32 mHardness; 110 111 U32 mMode; 112 113 ColorI mColor; 114 115 Vector<ForestBrushElement*> mElements; 116 Vector<ForestItemData*> mDatablocks; 117 118 /// 119 bool mBrushDown; 120 121 /// 122 bool mDrawBrush; 123 124 /// 125 U32 mStrokeEvent; 126 127 /// 128 Point3F mLastBrushPoint; 129 Point3F mLastBrushNormal; 130 131 /// The creation action we're actively filling. 132 ForestUndoAction *mCurrAction; 133}; 134 135typedef ForestBrushTool::BrushMode ForestBrushMode; 136DefineEnumType( ForestBrushMode ); 137 138 139class ForestBrushToolEvent : public SimEvent 140{ 141public: 142 143 void process( SimObject *object ) 144 { 145 ((ForestBrushTool*)object)->_onStroke(); 146 } 147}; 148 149 150#endif // _FOREST_EDITOR_BRUSH_H_ 151 152 153 154