Torque3D Documentation / _generateds / forestBrushElement.h

forestBrushElement.h

Engine/source/forest/editor/forestBrushElement.h

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Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _FOREST_EDITOR_BRUSHELEMENT_H_
 25#define _FOREST_EDITOR_BRUSHELEMENT_H_
 26
 27//#ifndef _SIMOBJECT_H_
 28//#include "console/simObject.h"
 29//#endif
 30#ifndef _SIMSET_H_
 31#include "console/simSet.h"
 32#endif
 33
 34
 35//-------------------------------------------------------------------------
 36// ForestBrushElement
 37//-------------------------------------------------------------------------
 38
 39class ForestItemData;
 40
 41class ForestBrushElement : public SimObject
 42{
 43   typedef SimObject Parent;
 44
 45public:
 46
 47   ForestBrushElement();
 48
 49   DECLARE_CONOBJECT( ForestBrushElement );
 50   
 51   static void initPersistFields();
 52
 53public:
 54
 55   /// The type of ForestItem this element holds placement parameters for.
 56   ForestItemData *mData;
 57
 58   /// The probability that this element will be 
 59   /// created during an editor brush stroke.
 60   F32 mProbability;
 61
 62   /// The max rotation in degrees that items will be placed.
 63   F32  mRotationRange;
 64   
 65   /// The minimum random size for each item.
 66   F32 mScaleMin;
 67
 68   /// The maximum random size of each item.
 69   F32 mScaleMax;
 70
 71   /// An exponent used to bias between the minimum
 72   /// and maximum random sizes.
 73   F32 mScaleExponent;
 74
 75   /// Min variation in the sink radius.
 76   F32 mSinkMin;
 77
 78   /// Max variation in the sink radius.
 79   F32 mSinkMax;
 80
 81   /// This is the radius used to calculate how much to
 82   /// sink the trunk at its base and is used to sink 
 83   /// the tree into the ground when its on a slope.
 84   F32 mSinkRadius;
 85
 86   /// The min surface slope in degrees this item will be placed on.
 87   F32 mSlopeMin;
 88
 89   /// The max surface slope in degrees this item will be placed on.
 90   F32 mSlopeMax;   
 91
 92   /// The min world space elevation this item will be placed.
 93   F32 mElevationMin;
 94
 95   /// The max world space elevation this item will be placed.
 96   F32 mElevationMax;
 97};
 98
 99//-------------------------------------------------------------------------
100// ForestBrush
101//-------------------------------------------------------------------------
102
103class ForestBrush : public SimGroup
104{
105   typedef SimGroup Parent;
106
107public:
108
109   ForestBrush();
110
111   DECLARE_CONOBJECT( ForestBrush );
112
113   virtual bool onAdd();
114
115   virtual void addObject(SimObject*);
116
117   static SimGroup* getGroup();
118
119   bool containsItemData( const ForestItemData *inData );   
120protected:
121
122   static SimObjectPtr<SimGroup> smGroup;
123};
124
125
126#endif // _FOREST_EDITOR_BRUSHELEMENT_H_
127