Torque3D Documentation / _generateds / forcedMaterialMeshMgr.h

forcedMaterialMeshMgr.h

Engine/source/renderInstance/forcedMaterialMeshMgr.h

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Classes:

class

Basically the same as RenderMeshMgr, but will override the material of the instance.

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23#ifndef _RENDERFORCEDMATMESHMGR_H_
24#define _RENDERFORCEDMATMESHMGR_H_
25
26#ifndef _RENDERMESHMGR_H_
27#include "renderInstance/renderMeshMgr.h"
28#endif
29
30class Material;
31
32/// Basically the same as RenderMeshMgr, but will override the material of the instance.
33class ForcedMaterialMeshMgr : public RenderMeshMgr
34{
35   typedef RenderMeshMgr Parent;
36public:
37   ForcedMaterialMeshMgr();
38   ForcedMaterialMeshMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder, BaseMatInstance* overrideMaterial);
39   virtual ~ForcedMaterialMeshMgr();
40
41   void setOverrideMaterial(BaseMatInstance* overrideMaterial);
42
43   // RenderBinManager interface
44   virtual void render(SceneRenderState * state);
45
46   DECLARE_CONOBJECT(ForcedMaterialMeshMgr);
47   static void initPersistFields();
48private:
49   BaseMatInstance* mOverrideInstance;
50   SimObjectPtr<Material> mOverrideMaterial;
51   
52   static const char* _getOverrideMat( void* object, const char* data );
53   static bool _setOverrideMat( void *object, const char *index, const char *data );
54};
55
56#endif
57