forcedMaterialMeshMgr.h
Engine/source/renderInstance/forcedMaterialMeshMgr.h
Classes:
class
Basically the same as RenderMeshMgr, but will override the material of the instance.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23#ifndef _RENDERFORCEDMATMESHMGR_H_ 24#define _RENDERFORCEDMATMESHMGR_H_ 25 26#ifndef _RENDERMESHMGR_H_ 27#include "renderInstance/renderMeshMgr.h" 28#endif 29 30class Material; 31 32/// Basically the same as RenderMeshMgr, but will override the material of the instance. 33class ForcedMaterialMeshMgr : public RenderMeshMgr 34{ 35 typedef RenderMeshMgr Parent; 36public: 37 ForcedMaterialMeshMgr(); 38 ForcedMaterialMeshMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder, BaseMatInstance* overrideMaterial); 39 virtual ~ForcedMaterialMeshMgr(); 40 41 void setOverrideMaterial(BaseMatInstance* overrideMaterial); 42 43 // RenderBinManager interface 44 virtual void render(SceneRenderState * state); 45 46 DECLARE_CONOBJECT(ForcedMaterialMeshMgr); 47 static void initPersistFields(); 48private: 49 BaseMatInstance* mOverrideInstance; 50 SimObjectPtr<Material> mOverrideMaterial; 51 52 static const char* _getOverrideMat( void* object, const char* data ); 53 static bool _setOverrideMat( void *object, const char *index, const char *data ); 54}; 55 56#endif 57