Torque3D Documentation / _generateds / featureType.cpp

featureType.cpp

Engine/source/shaderGen/featureType.cpp

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "platform/platform.h"
25#include "shaderGen/featureType.h"
26
27#include "shaderGen/featureSet.h"
28
29FeatureTypeVector& FeatureType::_getTypes()
30{
31   // We create it as a method static so that 
32   // its available to other statics regardless
33   // of initialization order.
34   static FeatureTypeVector theTypes;
35   return theTypes;
36}
37
38void FeatureType::addDefaultTypes( FeatureSet *outFeatures )
39{
40   const FeatureTypeVector &types = _getTypes();
41   for ( U32 i=0; i < types.size(); i++ )
42   {
43      if ( types[i]->isDefault() )
44         outFeatures->addFeature( *types[i] );
45   }   
46}
47
48FeatureType::FeatureType( const char *name, U32 group, F32 order, bool isDefault )
49   :  mName( name ),
50      mGroup( group ),
51      mOrder( order ),
52      mIsDefault( isDefault )
53{
54   FeatureTypeVector &types = _getTypes();
55
56   #ifdef TORQUE_DEBUG
57      for ( U32 i=0; i < types.size(); i++ )
58         AssertFatal( !mName.equal( types[i]->getName() ), "FeatureType - This feature already exists!" );
59   #endif
60
61   mId = types.size();
62   types.push_back( this );
63}
64