featureType.cpp
Engine/source/shaderGen/featureType.cpp
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "shaderGen/featureType.h" 26 27#include "shaderGen/featureSet.h" 28 29FeatureTypeVector& FeatureType::_getTypes() 30{ 31 // We create it as a method static so that 32 // its available to other statics regardless 33 // of initialization order. 34 static FeatureTypeVector theTypes; 35 return theTypes; 36} 37 38void FeatureType::addDefaultTypes( FeatureSet *outFeatures ) 39{ 40 const FeatureTypeVector &types = _getTypes(); 41 for ( U32 i=0; i < types.size(); i++ ) 42 { 43 if ( types[i]->isDefault() ) 44 outFeatures->addFeature( *types[i] ); 45 } 46} 47 48FeatureType::FeatureType( const char *name, U32 group, F32 order, bool isDefault ) 49 : mName( name ), 50 mGroup( group ), 51 mOrder( order ), 52 mIsDefault( isDefault ) 53{ 54 FeatureTypeVector &types = _getTypes(); 55 56 #ifdef TORQUE_DEBUG 57 for ( U32 i=0; i < types.size(); i++ ) 58 AssertFatal( !mName.equal( types[i]->getName() ), "FeatureType - This feature already exists!" ); 59 #endif 60 61 mId = types.size(); 62 types.push_back( this ); 63} 64