featureMgr.h
Engine/source/shaderGen/featureMgr.h
Classes:
class
Used by the feature manager.
class
Public Defines
define
FEATUREMGR() <>::instance()
Detailed Description
Public Defines
FEATUREMGR() <>::instance()
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23#ifndef _FEATUREMGR_H_ 24#define _FEATUREMGR_H_ 25 26#ifndef _TSINGLETON_H_ 27#include "core/util/tSingleton.h" 28#endif 29#ifndef _TVECTOR_H_ 30#include "core/util/tVector.h" 31#endif 32 33class FeatureType; 34class ShaderFeature; 35 36/// Used by the feature manager. 37struct FeatureInfo 38{ 39 const FeatureType *type; 40 ShaderFeature *feature; 41}; 42 43 44/// 45class FeatureMgr 46{ 47protected: 48 49 bool mNeedsSort; 50 51 typedef Vector<FeatureInfo> FeatureInfoVector; 52 53 FeatureInfoVector mFeatures; 54 55 static S32 QSORT_CALLBACK _featureInfoCompare( const FeatureInfo *a, const FeatureInfo *b ); 56 57public: 58 59 FeatureMgr(); 60 ~FeatureMgr(); 61 62 /// Returns the count of registered features. 63 U32 getFeatureCount() const { return mFeatures.size(); } 64 65 /// Returns the feature info at the index. 66 const FeatureInfo& getAt( U32 index ); 67 68 /// 69 ShaderFeature* getByType( const FeatureType &type ); 70 71 // Allows other systems to add features. index is 72 // the enum in GFXMaterialFeatureData. 73 void registerFeature( const FeatureType &type, 74 ShaderFeature *feature ); 75 76 // Unregister a feature. 77 void unregisterFeature( const FeatureType &type ); 78 79 80 /// Removes all features. 81 void unregisterAll(); 82 83 // For ManagedSingleton. 84 static const char* getSingletonName() { return "FeatureMgr"; } 85}; 86 87// Helper for accessing the feature manager singleton. 88#define FEATUREMGR ManagedSingleton<FeatureMgr>::instance() 89 90#endif // FEATUREMGR 91