featureMgr.cpp
Engine/source/shaderGen/featureMgr.cpp
Public Variables
Public Functions
MODULE_SHUTDOWN_AFTER(Sim )
Detailed Description
Public Variables
MODULE_END
MODULE_SHUTDOWN
Public Functions
MODULE_SHUTDOWN_AFTER(Sim )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "shaderGen/featureMgr.h" 26 27#include "shaderGen/featureType.h" 28#include "shaderGen/shaderFeature.h" 29#include "core/util/safeDelete.h" 30#include "core/module.h" 31 32 33MODULE_BEGIN( ShaderGenFeatureMgr ) 34 35 MODULE_INIT_BEFORE( ShaderGen ) 36 MODULE_SHUTDOWN_AFTER( Sim ) // allow registered features to be removed before destroying singleton 37 38 MODULE_INIT 39 { 40 ManagedSingleton< FeatureMgr >::createSingleton(); 41 } 42 43 MODULE_SHUTDOWN 44 { 45 ManagedSingleton< FeatureMgr >::deleteSingleton(); 46 } 47 48MODULE_END; 49 50 51FeatureMgr::FeatureMgr() 52 : mNeedsSort( false ) 53{ 54 VECTOR_SET_ASSOCIATION( mFeatures ); 55} 56 57FeatureMgr::~FeatureMgr() 58{ 59 unregisterAll(); 60} 61 62void FeatureMgr::unregisterAll() 63{ 64 FeatureInfoVector::iterator iter = mFeatures.begin(); 65 for ( ; iter != mFeatures.end(); iter++ ) 66 { 67 if ( iter->feature ) 68 delete iter->feature; 69 } 70 71 mFeatures.clear(); 72 mNeedsSort = false; 73} 74 75const FeatureInfo& FeatureMgr::getAt( U32 index ) 76{ 77 if ( mNeedsSort ) 78 { 79 mFeatures.sort( _featureInfoCompare ); 80 mNeedsSort = false; 81 } 82 83 AssertFatal( index < mFeatures.size(), "FeatureMgr::getAt() - Index out of range!" ); 84 85 return mFeatures[index]; 86} 87 88ShaderFeature* FeatureMgr::getByType( const FeatureType &type ) 89{ 90 FeatureInfoVector::iterator iter = mFeatures.begin(); 91 for ( ; iter != mFeatures.end(); iter++ ) 92 { 93 if ( *iter->type == type ) 94 return iter->feature; 95 } 96 97 return NULL; 98} 99 100void FeatureMgr::registerFeature( const FeatureType &type, 101 ShaderFeature *feature ) 102{ 103 // Remove any existing feature first. 104 unregisterFeature( type ); 105 106 // Now add the new feature. 107 mFeatures.increment(); 108 mFeatures.last().type = &type; 109 mFeatures.last().feature = feature; 110 111 // Make sure we resort the features. 112 mNeedsSort = true; 113} 114 115S32 QSORT_CALLBACK FeatureMgr::_featureInfoCompare( const FeatureInfo* a, const FeatureInfo* b ) 116{ 117 const FeatureType *typeA = a->type; 118 const FeatureType *typeB = b->type; 119 120 if ( typeA->getGroup() < typeB->getGroup() ) 121 return -1; 122 else if ( typeA->getGroup() > typeB->getGroup() ) 123 return 1; 124 else if ( typeA->getOrder() < typeB->getOrder() ) 125 return -1; 126 else if ( typeA->getOrder() > typeB->getOrder() ) 127 return 1; 128 else 129 return 0; 130} 131 132void FeatureMgr::unregisterFeature( const FeatureType &type ) 133{ 134 FeatureInfoVector::iterator iter = mFeatures.begin(); 135 for ( ; iter != mFeatures.end(); iter++ ) 136 { 137 if ( *iter->type != type ) 138 continue; 139 140 delete iter->feature; 141 mFeatures.erase( iter ); 142 return; 143 } 144} 145