factoryCache.h
Engine/source/core/factoryCache.h
Classes:
class
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2013 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _FACTORY_CACHE_H_ 25#define _FACTORY_CACHE_H_ 26 27#ifndef _TVECTOR_H_ 28#include "core/util/tVector.h" 29#endif 30 31//----------------------------------------------------------------------------- 32 33class IFactoryObjectReset 34{ 35public: 36 virtual void resetState( void ) = 0; 37}; 38 39//----------------------------------------------------------------------------- 40 41template<class T> 42class FactoryCache : private Vector<T*> 43{ 44public: 45 FactoryCache() 46 { 47 } 48 49 virtual ~FactoryCache() 50 { 51 purgeCache(); 52 } 53 54 T* createObject( void ) 55 { 56 // Create a new object if cache is empty. 57 if ( this->size() == 0 ) 58 return new T(); 59 60 // Return a cached object. 61 T* pObject = this->back(); 62 this->pop_back(); 63 return pObject; 64 } 65 66 void cacheObject( T* pObject ) 67 { 68 // Cache object. 69 this->push_back( pObject ); 70 71 // Reset object state if available. 72 IFactoryObjectReset* pResetStateObject = dynamic_cast<IFactoryObjectReset*>( pObject ); 73 if ( pResetStateObject != NULL ) 74 pResetStateObject->resetState(); 75 } 76 77 void purgeCache( void ) 78 { 79 while( this->size() > 0 ) 80 { 81 delete this->back(); 82 this->pop_back(); 83 } 84 } 85}; 86 87#endif // _FACTORY_CACHE_H_ 88