ExampleAsset.h

Engine/source/T3D/assets/ExampleAsset.h

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Classes:

Public Functions

DefineConsoleType(TypeExampleAssetPtr , ExampleAsset )

Detailed Description

Public Functions

DefineConsoleType(TypeExampleAssetPtr , ExampleAsset )

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2013 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23#ifndef _EXAMPLE_ASSET_H_
24#define _EXAMPLE_ASSET_H_
25
26#ifndef _ASSET_BASE_H_
27#include "assets/assetBase.h"
28#endif
29
30#ifndef _ASSET_DEFINITION_H_
31#include "assets/assetDefinition.h"
32#endif
33
34#ifndef _STRINGUNIT_H_
35#include "string/stringUnit.h"
36#endif
37
38#ifndef _ASSET_FIELD_TYPES_H_
39#include "assets/assetFieldTypes.h"
40#endif
41
42//-----------------------------------------------------------------------------
43class ExampleAsset : public AssetBase
44{
45   typedef AssetBase Parent;
46
47public:
48   ExampleAsset();
49   virtual ~ExampleAsset();
50
51   /// Engine.
52   static void initPersistFields();
53   virtual void copyTo(SimObject* object);
54
55   /// Declare Console Object.
56   DECLARE_CONOBJECT(ExampleAsset);
57
58protected:
59   virtual void            initializeAsset(void) {}
60   virtual void            onAssetRefresh(void) {}
61};
62
63DefineConsoleType(TypeExampleAssetPtr, ExampleAsset)
64
65#endif // _ASSET_BASE_H_
66
67