ExampleAsset.cpp
Engine/source/T3D/assets/ExampleAsset.cpp
Public Functions
ConsoleSetType(TypeExampleAssetPtr )
ConsoleType(ExampleAssetPtr , TypeExampleAssetPtr , ExampleAsset , ASSET_ID_FIELD_PREFIX )
Detailed Description
Public Functions
ConsoleSetType(TypeExampleAssetPtr )
ConsoleType(ExampleAssetPtr , TypeExampleAssetPtr , ExampleAsset , ASSET_ID_FIELD_PREFIX )
IMPLEMENT_CONOBJECT(ExampleAsset )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2013 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _EXAMPLE_ASSET_H_ 25#include "ExampleAsset.h" 26#endif 27 28#ifndef _ASSET_MANAGER_H_ 29#include "assets/assetManager.h" 30#endif 31 32#ifndef _CONSOLETYPES_H_ 33#include "console/consoleTypes.h" 34#endif 35 36#ifndef _TAML_ 37#include "persistence/taml/taml.h" 38#endif 39 40#ifndef _ASSET_PTR_H_ 41#include "assets/assetPtr.h" 42#endif 43 44// Debug Profiling. 45#include "platform/profiler.h" 46 47//----------------------------------------------------------------------------- 48 49IMPLEMENT_CONOBJECT(ExampleAsset); 50 51ConsoleType(ExampleAssetPtr, TypeExampleAssetPtr, ExampleAsset, ASSET_ID_FIELD_PREFIX) 52 53//----------------------------------------------------------------------------- 54 55ConsoleGetType(TypeExampleAssetPtr) 56{ 57 // Fetch asset Id. 58 return (*((AssetPtr<ExampleAsset>*)dptr)).getAssetId(); 59} 60 61//----------------------------------------------------------------------------- 62 63ConsoleSetType(TypeExampleAssetPtr) 64{ 65 // Was a single argument specified? 66 if (argc == 1) 67 { 68 // Yes, so fetch field value. 69 const char* pFieldValue = argv[0]; 70 71 // Fetch asset pointer. 72 AssetPtr<ExampleAsset>* pAssetPtr = dynamic_cast<AssetPtr<ExampleAsset>*>((AssetPtrBase*)(dptr)); 73 74 // Is the asset pointer the correct type? 75 if (pAssetPtr == NULL) 76 { 77 // No, so fail. 78 //Con::warnf("(TypeExampleAssetPtr) - Failed to set asset Id '%d'.", pFieldValue); 79 return; 80 } 81 82 // Set asset. 83 pAssetPtr->setAssetId(pFieldValue); 84 85 return; 86 } 87 88 // Warn. 89 Con::warnf("(TypeExampleAssetPtr) - Cannot set multiple args to a single asset."); 90} 91 92//----------------------------------------------------------------------------- 93 94ExampleAsset::ExampleAsset() 95{ 96} 97 98//----------------------------------------------------------------------------- 99 100ExampleAsset::~ExampleAsset() 101{ 102} 103 104//----------------------------------------------------------------------------- 105 106void ExampleAsset::initPersistFields() 107{ 108 // Call parent. 109 Parent::initPersistFields(); 110 111} 112 113//------------------------------------------------------------------------------ 114 115void ExampleAsset::copyTo(SimObject* object) 116{ 117 // Call to parent. 118 Parent::copyTo(object); 119} 120