editorIconRegistry.cpp
Engine/source/gui/worldEditor/editorIconRegistry.cpp
Public Variables
The global registry of editor icons.
Public Functions
ConsoleDoc("@class <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">EditorIconRegistry\n</a>" "@brief This class is used <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> find the correct icon <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a702945180aa732857b380a007a7e2a21">file</a> path <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> different <a href="/coding/class/classsimobject/">SimObject</a> class <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">types.\n\n</a>" "It is typically used by the editors, not intended <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> actual game <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">development\n\n</a>" " @internal" )
DefineEngineStaticMethod(EditorIconRegistry , add , void , (String className, String imageFile, bool overwrite) , (true) , "@internal" )
DefineEngineStaticMethod(EditorIconRegistry , clear , void , () , "@internal" )
DefineEngineStaticMethod(EditorIconRegistry , findIconByClassName , const char * , (String className) , "@brief Returns the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a702945180aa732857b380a007a7e2a21">file</a> path <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> the icon <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a702945180aa732857b380a007a7e2a21">file</a> <a href="/coding/file/tsmeshintrinsics_8cpp/#tsmeshintrinsics_8cpp_1a4e4fa7e3399708e0777b5308db01278c">if</a> found." "@internal" )
DefineEngineStaticMethod(EditorIconRegistry , findIconBySimObject , const char * , (SimObject *obj) , "Returns the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a702945180aa732857b380a007a7e2a21">file</a> path <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> the icon <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a702945180aa732857b380a007a7e2a21">file</a> <a href="/coding/file/tsmeshintrinsics_8cpp/#tsmeshintrinsics_8cpp_1a4e4fa7e3399708e0777b5308db01278c">if</a> found." "@internal" )
DefineEngineStaticMethod(EditorIconRegistry , loadFromPath , void , (String imagePath, bool overwrite) , (true) , "@internal" )
Detailed Description
Public Variables
EditorIconRegistry gEditorIcons
The global registry of editor icons.
Public Functions
ConsoleDoc("@class <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">EditorIconRegistry\n</a>" "@brief This class is used <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> find the correct icon <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a702945180aa732857b380a007a7e2a21">file</a> path <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> different <a href="/coding/class/classsimobject/">SimObject</a> class <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">types.\n\n</a>" "It is typically used by the editors, not intended <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> actual game <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">development\n\n</a>" " @internal" )
DefineEngineStaticMethod(EditorIconRegistry , add , void , (String className, String imageFile, bool overwrite) , (true) , "@internal" )
DefineEngineStaticMethod(EditorIconRegistry , clear , void , () , "@internal" )
DefineEngineStaticMethod(EditorIconRegistry , findIconByClassName , const char * , (String className) , "@brief Returns the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a702945180aa732857b380a007a7e2a21">file</a> path <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> the icon <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a702945180aa732857b380a007a7e2a21">file</a> <a href="/coding/file/tsmeshintrinsics_8cpp/#tsmeshintrinsics_8cpp_1a4e4fa7e3399708e0777b5308db01278c">if</a> found." "@internal" )
DefineEngineStaticMethod(EditorIconRegistry , findIconBySimObject , const char * , (SimObject *obj) , "Returns the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a702945180aa732857b380a007a7e2a21">file</a> path <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> the icon <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a702945180aa732857b380a007a7e2a21">file</a> <a href="/coding/file/tsmeshintrinsics_8cpp/#tsmeshintrinsics_8cpp_1a4e4fa7e3399708e0777b5308db01278c">if</a> found." "@internal" )
DefineEngineStaticMethod(EditorIconRegistry , loadFromPath , void , (String imagePath, bool overwrite) , (true) , "@internal" )
IMPLEMENT_STATIC_CLASS(EditorIconRegistry , "" )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "gui/worldEditor/editorIconRegistry.h" 26 27#include "console/engineAPI.h" 28#include "console/simBase.h" 29 30 31EditorIconRegistry gEditorIcons; 32 33ConsoleDoc( 34 "@class EditorIconRegistry\n" 35 "@brief This class is used to find the correct icon file path for different SimObject class types.\n\n" 36 "It is typically used by the editors, not intended for actual game development\n\n" 37 "@internal" 38); 39 40IMPLEMENT_STATIC_CLASS(EditorIconRegistry,, ""); 41 42EditorIconRegistry::EditorIconRegistry() 43{ 44} 45 46EditorIconRegistry::~EditorIconRegistry() 47{ 48 clear(); 49} 50 51void EditorIconRegistry::loadFromPath( const String &path, bool overwrite ) 52{ 53 AbstractClassRep *classRep = AbstractClassRep::getClassList(); 54 while ( classRep ) 55 { 56 String iconFile = String::ToString( "%s%s", path.c_str(), classRep->getClassName() ); 57 add( classRep->getClassName(), iconFile.c_str(), overwrite ); 58 classRep = classRep->getNextClass(); 59 } 60 61 String defaultIconFile = path + "default"; 62 63 mDefaultIcon.set( defaultIconFile, 64 &GFXTexturePersistentSRGBProfile, 65 avar("%s() - mIcons[] (line %d)", 66 __FUNCTION__, __LINE__) ); 67} 68 69void EditorIconRegistry::add( const String &className, const String &imageFile, bool overwrite ) 70{ 71 // First see if we can load the image. 72 GFXTexHandle icon( imageFile, &GFXTexturePersistentSRGBProfile, 73 avar("%s() - mIcons[] (line %d)", __FUNCTION__, __LINE__) ); 74 if ( icon.isNull() ) 75 return; 76 77 // Look it up in the map. 78 StringNoCase key( className ); 79 IconMap::Iterator iter = mIcons.find( key ); 80 if ( iter != mIcons.end() ) 81 { 82 if ( !overwrite ) 83 return; 84 85 iter->value = icon; 86 } 87 else 88 mIcons.insertUnique( key, icon ); 89} 90 91GFXTexHandle EditorIconRegistry::findIcon( AbstractClassRep *classRep ) 92{ 93 while ( classRep ) 94 { 95 StringNoCase key( classRep->getClassName() ); 96 IconMap::Iterator icon = mIcons.find( key ); 97 98 if ( icon != mIcons.end() && icon->value.isValid() ) 99 return icon->value; 100 101 classRep = classRep->getParentClass(); 102 } 103 104 return mDefaultIcon; 105} 106 107GFXTexHandle EditorIconRegistry::findIcon( const SimObject *object ) 108{ 109 if( object == NULL ) 110 return mDefaultIcon; 111 112 AbstractClassRep *classRep = object->getClassRep(); 113 114 return findIcon( classRep ); 115} 116 117GFXTexHandle EditorIconRegistry::findIcon( const char *className ) 118{ 119 // On the chance we have this className already in the map, 120 // check there first because its a lot faster... 121 122 StringNoCase key( className ); 123 IconMap::Iterator icon = mIcons.find( key ); 124 125 if ( icon != mIcons.end() && icon->value.isValid() ) 126 return icon->value; 127 128 // Well, we could still have an icon for a parent class, 129 // so find the AbstractClassRep for the className. 130 // 131 // Unfortunately the only way to do this is looping through 132 // the AbstractClassRep linked list. 133 134 bool found = false; 135 AbstractClassRep* pClassRep = AbstractClassRep::getClassList(); 136 137 while ( pClassRep ) 138 { 139 if ( key.equal( pClassRep->getClassName(), String::NoCase ) ) 140 { 141 found = true; 142 break; 143 } 144 pClassRep = pClassRep->getNextClass(); 145 } 146 147 if ( !found ) 148 { 149 Con::errorf( "EditorIconRegistry::findIcon, passed className %s was not an AbstractClassRep!", key.c_str() ); 150 return mDefaultIcon; 151 } 152 153 // Now do a find by AbstractClassRep recursively up the class tree... 154 return findIcon( pClassRep ); 155} 156 157bool EditorIconRegistry::hasIconNoRecurse( const SimObject *object ) 158{ 159 AbstractClassRep *classRep = object->getClassRep(); 160 161 StringNoCase key( classRep->getClassName() ); 162 163 IconMap::Iterator icon = mIcons.find( key ); 164 165 return icon != mIcons.end(); 166} 167 168void EditorIconRegistry::clear() 169{ 170 mIcons.clear(); 171 mDefaultIcon.free(); 172} 173 174DefineEngineStaticMethod( EditorIconRegistry, add, void, (String className, String imageFile, bool overwrite), (true), 175 "@internal") 176{ 177 gEditorIcons.add( className, imageFile, overwrite ); 178} 179 180DefineEngineStaticMethod( EditorIconRegistry, loadFromPath, void, (String imagePath, bool overwrite), (true), 181 "@internal") 182{ 183 gEditorIcons.loadFromPath( imagePath, overwrite ); 184} 185 186DefineEngineStaticMethod( EditorIconRegistry, clear, void, (),, 187 "@internal") 188{ 189 gEditorIcons.clear(); 190} 191 192DefineEngineStaticMethod( EditorIconRegistry, findIconByClassName, const char*, (String className),, 193 "@brief Returns the file path to the icon file if found." 194 "@internal") 195{ 196 GFXTexHandle icon = gEditorIcons.findIcon( className ); 197 if ( icon.isNull() ) 198 return NULL; 199 200 return icon->mPath; 201} 202 203DefineEngineStaticMethod( EditorIconRegistry, findIconBySimObject, const char*, (SimObject* obj),, 204 "Returns the file path to the icon file if found." 205 "@internal") 206{ 207 if ( !obj ) 208 { 209 Con::warnf( "EditorIconRegistry::findIcon, parameter was not a SimObject!"); 210 return NULL; 211 } 212 213 GFXTexHandle icon = gEditorIcons.findIcon( obj ); 214 if ( icon.isNull() ) 215 return NULL; 216 217 return icon->mPath; 218} 219 220