editorFunctions.h
Engine/source/gui/editor/editorFunctions.h
Public Functions
bool
validateObjectName(const char * name, const SimObject * object)
Detailed Description
Public Functions
validateObjectName(const char * name, const SimObject * object)
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _EDITORFUNCTIONS_H_ 25#define _EDITORFUNCTIONS_H_ 26 27class SimObject; 28 29// Returns true if the passed name can be assigned to the passed object. 30// This is true if that name is not already in use and it is a valid identifier, 31// ( starts with a alpha character ). 32bool validateObjectName( const char *name, const SimObject *object ); 33 34#endif // _EDITORFUNCTIONS_H_ 35