editorFunctions.cpp
Engine/source/gui/editor/editorFunctions.cpp
Public Functions
bool
validateObjectName(const char * data, const SimObject * object)
Detailed Description
Public Functions
validateObjectName(const char * data, const SimObject * object)
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "gui/editor/editorFunctions.h" 26 27#include "console/simObject.h" 28 29 30bool validateObjectName( const char *data, const SimObject *object ) 31{ 32 if( !data || !data[ 0 ] ) 33 return true; 34 35 bool isValidId = true; 36 if( !dIsalpha( data[ 0 ] ) && data[ 0 ] != '_' ) 37 isValidId = false; 38 else 39 { 40 for( U32 i = 1; data[ i ] != '\0'; ++ i ) 41 { 42 if( !dIsalnum( data[ i ] ) && data[ i ] != '_' ) 43 { 44 isValidId = false; 45 break; 46 } 47 } 48 } 49 50 if( !isValidId ) 51 { 52 Platform::AlertOK( "Invalid Object Name", avar( "'%s' is not a valid " 53 "object name. Please choose a name that begins with a letter or " 54 "underscore and is otherwise comprised exclusively of letters, " 55 "digits, and/or underscores.", data ) ); 56 return false; 57 } 58 59 SimObject *pTemp = NULL; 60 if ( Sim::findObject( data, pTemp ) && pTemp != object ) 61 { 62 const char* filename = pTemp->getFilename(); 63 if ( !filename || !filename[0] ) 64 filename = "an unknown file"; 65 66 Platform::AlertOK( "Invalid Object Name", avar( "Object names must be unique, " 67 "and there is an existing %s object with the name '%s' (defined in %s). " 68 "Please choose another name.", pTemp->getClassName(), data, filename ) ); 69 return false; 70 } 71 72 if ( AbstractClassRep::findClassRep( data ) ) 73 { 74 Platform::AlertOK( "Invalid Object Name", avar( "'%s' is the name of an " 75 "existing TorqueScript class. Please choose another name.", data ) ); 76 return false; 77 } 78 79 return true; 80} 81