editor.h

Engine/source/gui/worldEditor/editor.h

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Classes:

Public Variables

bool

For frame signal.

Detailed Description

Public Variables

bool gEditingMission 

For frame signal.

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _EDITOR_H_
25#define _EDITOR_H_
26
27#ifndef _MMATRIX_H_
28#include "math/mMatrix.h"
29#endif
30#ifndef _GUICONTROL_H_
31#include "gui/core/guiControl.h"
32#endif
33
34class GameBase;
35
36//------------------------------------------------------------------------------
37
38class EditManager : public GuiControl
39{
40   private:
41      typedef GuiControl Parent;
42
43   public:
44      EditManager();
45      ~EditManager();
46
47      bool onWake();
48      void onSleep();
49
50      // SimObject
51      bool onAdd();
52
53      /// Perform the onEditorEnabled callback on all SimObjects
54      /// and set gEditingMission true.
55      void editorEnabled();
56
57      /// Perform the onEditorDisabled callback on all SimObjects
58      /// and set gEditingMission false.
59      void editorDisabled();
60
61      MatrixF mBookmarks[10];
62      DECLARE_CONOBJECT(EditManager);
63      DECLARE_CATEGORY( "Gui Editor" );
64};
65
66extern bool gEditingMission;
67
68//------------------------------------------------------------------------------
69
70#endif
71