editor.h
Engine/source/gui/worldEditor/editor.h
Classes:
class
Public Variables
bool
For frame signal.
Detailed Description
Public Variables
bool gEditingMission
For frame signal.
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _EDITOR_H_ 25#define _EDITOR_H_ 26 27#ifndef _MMATRIX_H_ 28#include "math/mMatrix.h" 29#endif 30#ifndef _GUICONTROL_H_ 31#include "gui/core/guiControl.h" 32#endif 33 34class GameBase; 35 36//------------------------------------------------------------------------------ 37 38class EditManager : public GuiControl 39{ 40 private: 41 typedef GuiControl Parent; 42 43 public: 44 EditManager(); 45 ~EditManager(); 46 47 bool onWake(); 48 void onSleep(); 49 50 // SimObject 51 bool onAdd(); 52 53 /// Perform the onEditorEnabled callback on all SimObjects 54 /// and set gEditingMission true. 55 void editorEnabled(); 56 57 /// Perform the onEditorDisabled callback on all SimObjects 58 /// and set gEditingMission false. 59 void editorDisabled(); 60 61 MatrixF mBookmarks[10]; 62 DECLARE_CONOBJECT(EditManager); 63 DECLARE_CATEGORY( "Gui Editor" ); 64}; 65 66extern bool gEditingMission; 67 68//------------------------------------------------------------------------------ 69 70#endif 71