Torque3D Documentation / _generateds / earlyOutPolyList.h

earlyOutPolyList.h

Engine/source/collision/earlyOutPolyList.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _EARLYOUTPOLYLIST_H_
25#define _EARLYOUTPOLYLIST_H_
26
27#ifndef _ABSTRACTPOLYLIST_H_
28#include "collision/abstractPolyList.h"
29#endif
30
31
32/// Early out check PolyList
33///
34/// This class is used primarily for triggers and similar checks. It checks to see
35/// if any of the geometry you feed it is inside its area, and if it is, it stops
36/// checking for any more data and returns a true value. This is good if you want
37/// to know if anything is in your "trigger" area, for instance.
38///
39/// @see AbstractPolyList
40class EarlyOutPolyList : public AbstractPolyList
41{
42   void memcpy(U32* d, U32* s,U32 size);
43
44   // Internal data
45   struct Vertex {
46      Point3F point;
47      U32 mask;
48   };
49
50   struct Poly {
51      PlaneF plane;
52      SceneObject* object;
53      BaseMatInstance* material;
54      U32 vertexStart;
55      U32 vertexCount;
56      U32 surfaceKey;
57   };
58
59  public:
60   typedef Vector<PlaneF> PlaneList;
61  private:
62   typedef Vector<Vertex> VertexList;
63   typedef Vector<Poly>   PolyList;
64   typedef Vector<U32>    IndexList;
65
66   PolyList   mPolyList;
67   VertexList mVertexList;
68   IndexList  mIndexList;
69   bool       mEarlyOut;
70
71   PlaneList  mPolyPlaneList;
72
73  public:
74   // Data set by caller
75   PlaneList mPlaneList;
76   VectorF   mNormal;
77
78  public:
79   EarlyOutPolyList();
80   ~EarlyOutPolyList();
81   void clear();
82
83   // Virtual methods
84   bool isEmpty() const;
85   U32  addPoint(const Point3F& p);
86   U32  addPlane(const PlaneF& plane);
87   void begin(BaseMatInstance* material,U32 surfaceKey);
88   void plane(U32 v1,U32 v2,U32 v3);
89   void plane(const PlaneF& p);
90   void plane(const U32 index);
91   void vertex(U32 vi);
92   void end();
93
94  protected:
95   const PlaneF& getIndexedPlane(const U32 index);
96};
97
98#endif  // _H_EARLYOUTPOLYLIST_
99