dynamicGroup.h

Engine/source/gui/editor/inspector/dynamicGroup.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GUI_INSPECTOR_DYNAMICGROUP_H_
25#define _GUI_INSPECTOR_DYNAMICGROUP_H_
26
27#include "gui/editor/inspector/group.h"
28
29#include "console/simFieldDictionary.h"
30
31
32class GuiInspectorDynamicGroup : public GuiInspectorGroup
33{
34private:
35   typedef GuiInspectorGroup Parent;
36   GuiControl* mAddCtrl;
37
38
39public:
40   DECLARE_CONOBJECT(GuiInspectorDynamicGroup);
41   GuiInspectorDynamicGroup() { mAddCtrl = NULL;/*mNeedScroll=false;*/ };
42   GuiInspectorDynamicGroup( StringTableEntry groupName, SimObjectPtr<GuiInspector> parent )
43      : GuiInspectorGroup( groupName, parent) { mAddCtrl = NULL;/*mNeedScroll=false;*/};
44
45   //-----------------------------------------------------------------------------
46   // inspectGroup is overridden in GuiInspectorDynamicGroup to inspect an 
47   // objects FieldDictionary (dynamic fields) instead of regular persistent
48   // fields.
49   bool inspectGroup();
50   virtual void updateAllFields();
51
52   // For scriptable dynamic field additions
53   void addDynamicField();
54
55   // Clear our fields (delete them)
56   void clearFields();
57
58   // Find an already existent field by name in the dictionary
59   virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary( StringTableEntry fieldName );
60protected:
61   // create our inner controls when we add
62   virtual bool createContent();
63
64};
65
66#endif // _GUI_INSPECTOR_DYNAMICGROUP_H_
67