dynamicGroup.h
Engine/source/gui/editor/inspector/dynamicGroup.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUI_INSPECTOR_DYNAMICGROUP_H_ 25#define _GUI_INSPECTOR_DYNAMICGROUP_H_ 26 27#include "gui/editor/inspector/group.h" 28 29#include "console/simFieldDictionary.h" 30 31 32class GuiInspectorDynamicGroup : public GuiInspectorGroup 33{ 34private: 35 typedef GuiInspectorGroup Parent; 36 GuiControl* mAddCtrl; 37 38 39public: 40 DECLARE_CONOBJECT(GuiInspectorDynamicGroup); 41 GuiInspectorDynamicGroup() { mAddCtrl = NULL;/*mNeedScroll=false;*/ }; 42 GuiInspectorDynamicGroup( StringTableEntry groupName, SimObjectPtr<GuiInspector> parent ) 43 : GuiInspectorGroup( groupName, parent) { mAddCtrl = NULL;/*mNeedScroll=false;*/}; 44 45 //----------------------------------------------------------------------------- 46 // inspectGroup is overridden in GuiInspectorDynamicGroup to inspect an 47 // objects FieldDictionary (dynamic fields) instead of regular persistent 48 // fields. 49 bool inspectGroup(); 50 virtual void updateAllFields(); 51 52 // For scriptable dynamic field additions 53 void addDynamicField(); 54 55 // Clear our fields (delete them) 56 void clearFields(); 57 58 // Find an already existent field by name in the dictionary 59 virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary( StringTableEntry fieldName ); 60protected: 61 // create our inner controls when we add 62 virtual bool createContent(); 63 64}; 65 66#endif // _GUI_INSPECTOR_DYNAMICGROUP_H_ 67