dynamicField.h

Engine/source/gui/editor/inspector/dynamicField.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GUI_INSPECTOR_DYNAMICFIELD_H_
25#define _GUI_INSPECTOR_DYNAMICFIELD_H_
26
27#include "console/simFieldDictionary.h"
28#include "gui/editor/inspector/field.h"
29
30
31class GuiInspectorDynamicField : public GuiInspectorField
32{
33   typedef GuiInspectorField Parent;   
34
35public:
36
37   GuiInspectorDynamicField( GuiInspector *inspector, GuiInspectorGroup* parent, SimFieldDictionary::Entry* field );
38   GuiInspectorDynamicField() :mDynField(NULL), mDeleteButton(NULL) {};
39   ~GuiInspectorDynamicField() {};
40
41   DECLARE_CONOBJECT( GuiInspectorDynamicField );
42
43   virtual void             setData( const char* data, bool callbacks = true );
44   virtual const char*      getData( U32 inspectObjectIndex = 0 );
45   virtual StringTableEntry getFieldName() { return ( mDynField != NULL ) ? mDynField->slotName : StringTable->insert( "" ); }
46   virtual StringTableEntry getRawFieldName() { return getFieldName(); }
47
48   virtual bool onAdd();
49
50   void renameField( const char* newFieldName );
51   GuiControl* constructRenameControl();
52
53   virtual bool updateRects();
54   virtual void setInspectorField( AbstractClassRep::Field *field, 
55                                   StringTableEntry caption = NULL,
56                                   const char *arrayIndex = NULL );
57
58protected:
59
60   virtual void _executeSelectedCallback();
61
62protected:
63
64   /// Dynamic field dictionary entry for first target object only.
65   SimFieldDictionary::Entry* mDynField;
66   
67   SimObjectPtr<GuiTextEditCtrl> mRenameCtrl;
68   GuiBitmapButtonCtrl*          mDeleteButton;
69   RectI                         mDeleteRect;
70   RectI                         mValueRect;
71};
72
73#endif // _GUI_INSPECTOR_DYNAMICFIELD_H_
74