dynamicField.h
Engine/source/gui/editor/inspector/dynamicField.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUI_INSPECTOR_DYNAMICFIELD_H_ 25#define _GUI_INSPECTOR_DYNAMICFIELD_H_ 26 27#include "console/simFieldDictionary.h" 28#include "gui/editor/inspector/field.h" 29 30 31class GuiInspectorDynamicField : public GuiInspectorField 32{ 33 typedef GuiInspectorField Parent; 34 35public: 36 37 GuiInspectorDynamicField( GuiInspector *inspector, GuiInspectorGroup* parent, SimFieldDictionary::Entry* field ); 38 GuiInspectorDynamicField() :mDynField(NULL), mDeleteButton(NULL) {}; 39 ~GuiInspectorDynamicField() {}; 40 41 DECLARE_CONOBJECT( GuiInspectorDynamicField ); 42 43 virtual void setData( const char* data, bool callbacks = true ); 44 virtual const char* getData( U32 inspectObjectIndex = 0 ); 45 virtual StringTableEntry getFieldName() { return ( mDynField != NULL ) ? mDynField->slotName : StringTable->insert( "" ); } 46 virtual StringTableEntry getRawFieldName() { return getFieldName(); } 47 48 virtual bool onAdd(); 49 50 void renameField( const char* newFieldName ); 51 GuiControl* constructRenameControl(); 52 53 virtual bool updateRects(); 54 virtual void setInspectorField( AbstractClassRep::Field *field, 55 StringTableEntry caption = NULL, 56 const char *arrayIndex = NULL ); 57 58protected: 59 60 virtual void _executeSelectedCallback(); 61 62protected: 63 64 /// Dynamic field dictionary entry for first target object only. 65 SimFieldDictionary::Entry* mDynField; 66 67 SimObjectPtr<GuiTextEditCtrl> mRenameCtrl; 68 GuiBitmapButtonCtrl* mDeleteButton; 69 RectI mDeleteRect; 70 RectI mValueRect; 71}; 72 73#endif // _GUI_INSPECTOR_DYNAMICFIELD_H_ 74