Torque3D Documentation / _generateds / dedicatedWindowStub.h

dedicatedWindowStub.h

Engine/source/windowManager/dedicated/dedicatedWindowStub.h

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Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifdef TORQUE_DEDICATED
 25
 26#ifndef _DEDICATED_WINDOW_STUB_H_
 27#define _DEDICATED_WINDOW_STUB_H_
 28
 29#include "windowManager/platformWindowMgr.h"
 30
 31/// The DedicatedWindowMgr is for Dedicated servers, which may not
 32/// even have graphics hardware.  However, the WindowManager is referenced
 33/// (indirectly) by scripts, and therefore must exist.
 34class DedicatedWindowMgr : public PlatformWindowManager
 35{
 36public:
 37
 38   DedicatedWindowMgr() {};
 39
 40   virtual ~DedicatedWindowMgr()
 41   {
 42   }
 43
 44   static void processCmdLineArgs(const S32 argc, const char **argv) {}
 45
 46   /// Return the extents in window coordinates of the primary desktop
 47   /// area. On dedicated systems, this returns a token value of 0.
 48   virtual RectI getPrimaryDesktopArea() { return RectI(0, 0, 0, 0); }
 49
 50   /// Retrieve the currently set desktop bit depth.
 51   /// @return -1 since there is no desktop
 52   virtual S32 getDesktopBitDepth() { return -1; }
 53
 54   /// Retrieve the currently set desktop resolution
 55   /// @return Point2I(-1,-1) since there is no desktop
 56   virtual Point2I getDesktopResolution() { return Point2I(-1, -1); }
 57
 58   /// Populate a vector with the token primary desktop area value
 59   virtual void getMonitorRegions(Vector<RectI> &regions) { regions.push_back(getPrimaryDesktopArea()); }
 60
 61   /// Create a new window, appropriate for the specified device and mode.
 62   ///
 63   /// @return NULL - there is no graphics hardware available in dedicated mode
 64   virtual PlatformWindow *createWindow(GFXDevice *device, const GFXVideoMode &mode) { return NULL; }
 65
 66   /// Produces an empty list since there are no windows in dedicated mode
 67   virtual void getWindows(VectorPtr<PlatformWindow*> &windows) { windows.clear(); }
 68
 69   /// Get the window that currently has the input focus or NULL.
 70   virtual PlatformWindow* getFocusedWindow() { return NULL; }
 71
 72   /// Get a window from a device ID.
 73   ///
 74   /// @return NULL.
 75   virtual PlatformWindow *getWindowById(WindowId id) { return NULL; }
 76
 77   /// Get the first window in the window list
 78   ///
 79   /// @return The first window in the list, or NULL if no windows found
 80   virtual PlatformWindow *getFirstWindow() { return NULL; }
 81
 82
 83   /// Set the parent window
 84   ///
 85   /// This does nothing in dedicated builds
 86   virtual void setParentWindow(void* newParent) {}
 87
 88   /// Get the parent window - returns NULL for dedicated servers
 89   virtual void* getParentWindow() { return NULL; }
 90
 91
 92   /// This method cues the appearance of that window ("lowering the curtain").
 93   virtual void lowerCurtain() {}
 94
 95   /// @see lowerCurtain
 96   ///
 97   /// This method removes the curtain window.
 98   virtual void raiseCurtain() {}
 99
100private:
101   /// Process command line arguments from StandardMainLoop. This is done to
102   /// allow web plugin functionality, where we are passed platform-specific
103   /// information allowing us to set ourselves up in the web browser,
104   /// to occur in a platform-neutral way.
105   virtual void _processCmdLineArgs(const S32 argc, const char **argv) {}
106};
107
108#endif // _DEDICATED_WINDOW_STUB_H_
109
110#endif // TORQUE_DEDICATED
111