Torque3D Documentation / _generateds / declaredAssets.h

declaredAssets.h

Engine/source/assets/declaredAssets.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2013 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _DECLARED_ASSETS_H_
25#define _DECLARED_ASSETS_H_
26
27#ifndef _SIM_H_
28#include "console/sim.h"
29#endif
30
31#ifndef _SIMOBJECT_H_
32#include "console/simObject.h"
33#endif
34
35#ifndef _CONSOLEOBJECT_H_
36#include "console/consoleObject.h"
37#endif
38
39//-----------------------------------------------------------------------------
40
41class DeclaredAssets : public SimObject
42{
43    friend class AssetManager;
44
45private:
46    typedef SimObject Parent;
47
48    StringTableEntry    mPath;
49    StringTableEntry    mExtension;
50    bool                mRecurse;
51
52public:
53    DeclaredAssets() :
54        mPath( StringTable->EmptyString() ),
55        mExtension(StringTable->EmptyString()),
56        mRecurse( false )
57        {}
58    virtual ~DeclaredAssets() {}
59
60    static void initPersistFields();
61
62    inline void setPath( const char* pPath )            { mPath = StringTable->insert( pPath ); }
63    inline StringTableEntry getPath( void ) const       { return mPath; }
64    inline void setExtension( const char* pPath )       { mExtension = StringTable->insert( pPath ); }
65    inline StringTableEntry getExtension( void ) const  { return mExtension; }
66    inline void setRecurse( const bool recurse )        { mRecurse = recurse; }
67    inline bool getRecurse( void ) const                { return mRecurse; }
68
69    /// Declare Console Object.
70    DECLARE_CONOBJECT( DeclaredAssets );
71};
72
73#endif // _DECLARED_ASSETS_H_
74
75