decalSphere.h

Engine/source/T3D/decal/decalSphere.h

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Classes:

class

A bounding sphere in world space and a list of DecalInstance(s) contained by it.

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _DECALSPHERE_H_
25#define _DECALSPHERE_H_
26
27#ifndef _TVECTOR_H_
28#include "core/util/tVector.h"
29#endif
30
31#ifndef _MSPHERE_H_
32#include "math/mSphere.h"
33#endif
34
35
36class DecalInstance;
37class SceneZoneSpaceManager;
38
39
40/// A bounding sphere in world space and a list of DecalInstance(s)
41/// contained by it. DecalInstance(s) are organized/binned in this fashion
42/// as a lookup and culling optimization.
43class DecalSphere
44{
45   public:
46
47      static F32 smDistanceTolerance;
48      static F32 smRadiusTolerance;
49
50      DecalSphere()
51      {
52         VECTOR_SET_ASSOCIATION( mItems );
53         VECTOR_SET_ASSOCIATION( mZones );
54      }
55      DecalSphere( const Point3F &position, F32 radius )
56      {
57         VECTOR_SET_ASSOCIATION( mItems );
58         VECTOR_SET_ASSOCIATION( mZones );
59
60         mWorldSphere.center = position;
61         mWorldSphere.radius = radius;
62      }
63
64      /// Recompute #mWorldSphere from the current instance list.
65      void updateWorldSphere();
66
67      /// Recompute the zoning information from the current bounds.
68      void updateZoning( SceneZoneSpaceManager* zoneManager );
69
70      /// Decal instances in this sphere.
71      Vector< DecalInstance*> mItems;
72
73      /// Zones that intersect with this sphere.  If this is empty, the zoning
74      /// state of the sphere is uninitialized.
75      Vector< U32> mZones;
76
77      /// World-space sphere corresponding to this DecalSphere.
78      SphereF mWorldSphere;
79
80      ///
81      bool tryAddItem( DecalInstance* inst );
82};
83
84#endif // !_DECALSPHERE_H_
85