decalInstance.h
Engine/source/T3D/decal/decalInstance.h
Classes:
class
DecalInstance represents a rendering decal in the scene.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _DECALINSTANCE_H_ 25#define _DECALINSTANCE_H_ 26 27#ifndef _GFXVERTEXBUFFER_H_ 28#include "gfx/gfxVertexBuffer.h" 29#endif 30 31#ifndef _DECALDATA_H_ 32#include "T3D/decal/decalData.h" 33#endif 34 35struct DecalVertex; 36class SceneRenderState; 37 38/// DecalInstance represents a rendering decal in the scene. 39/// You should not allocate this yourself, add new decals to the scene 40/// via the DecalManager. 41/// All data is public, change it if you wish, but be sure to inform 42/// the DecalManager. 43class DecalInstance 44{ 45 public: 46 47 DecalData *mDataBlock; 48 49 Point3F mPosition; 50 Point3F mNormal; 51 Point3F mTangent; 52 F32 mRotAroundNormal; 53 F32 mSize; 54 55 U32 mCreateTime; 56 F32 mVisibility; 57 58 F32 mLastAlpha; 59 60 U32 mTextureRectIdx; 61 62 DecalVertex *mVerts; 63 U16 *mIndices; 64 65 U32 mVertCount; 66 U32 mIndxCount; 67 68 U8 mFlags; 69 70 U8 mRenderPriority; 71 72 S32 mId; 73 74 GFXTexHandle *mCustomTex; 75 76 void getWorldMatrix( MatrixF *outMat, bool flip = false ); 77 78 Box3F getWorldBox() const 79 { 80 return Box3F( mPosition - Point3F( mSize / 2.f ), mPosition + Point3F( mSize / 2.f ) ); 81 } 82 83 U8 getRenderPriority() const 84 { 85 return mRenderPriority == 0 ? mDataBlock->renderPriority : mRenderPriority; 86 } 87 88 /// Calculates the size of this decal onscreen in pixels, used for LOD. 89 F32 calcPixelSize( U32 viewportHeight, const Point3F &cameraPos, F32 worldToScreenScaleY ) const; 90 91 DecalInstance(); 92}; 93 94#endif // _DECALINSTANCE_H_ 95